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:) I did it again but not using commands.

Time stated is with loads but most likely going have to define what counts towards the timer.

Was going to do this way first until I saw the rule loophole of which has been since patched. Part 1:

With Loads: Mod: Time starts at 10.733 and ends at 1:03.033 at 30 fps to get a final time of 0m 52s 300ms. Retimed using SPRT

Without Loads: Retimed to 42.700

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