Switching to In-Game Time (IGT)
6 years ago
Ontario, Canada

The game going forward is going to be switching to using the IGT. This is because due to load times, consoles cannot compete with PC. Since IGT is accurate in the game, we are able to just use that for accounting for the load times.

I have timed and calculated everyone's IGT from their posted video. Timing using will not be 100% accurate but your final time should be within 1-2 seconds of what your actual IGT would be for that run. In places where the rounding was close, I rounded down to give you the benefit.

If you have any issues with the timing, please let me know and we can try to figure it out and your time can be updated if needed. Note: IGT is not counted during in-game cutscenes.

Going forth during a run, the runner must either show the IGT at the end of each mission. An auto-splitter is available but it is in beta stages so we cannot currently confirm that it will work as expected. When we can confirm that it will work as expected, the auto-splitter can be used to calculate your IGT.

Let me know if you have any other questions or concerns.

Thanks, AP777

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