Forums  /  Grand Theft Auto IV  /  Speedup at absurd FPS (300+)
  Zolika1351

Not sure how many people know about this, but if you have more than 250fps the game itself speeds up, it starts to speed up around 250fps but around 300-350 is when it really becomes noticeable:

Is there a rule against this already? Because I couldn't find one

UtdSTIG likes this. 
  ct27

i mean obviously you're not allowed to do this type of stuff, if there isn't a rule against it yet, one will be implemented for sure

 
  English_Ben

Quote

i mean obviously you're not allowed to do this type of stuff

Actually it's clearly stated in the rules that it is allowed.

"Any and all tactics used to achieve a higher/lower frame rate are allowed to be used prior to the run beginning, as well as during the run (hotkey toggling on/off the following: overclocking, underclocking, frame limiting, resource intensive processes (example: toggling on the recording feature in your streaming software, which will record at an extremely high quality, thus reducing your FPS for the duration of the recording), etc.), as long as the game's files are not modified in the process."

 
  Zolika1351

Wouldn't that be incredibly unfair though? Anyone could just get a good enough PC and beat the world record easily with insane FPS

 
  UtdSTIG

I think Kyle is now planning to set an FPS limit in the rules.

 
  Super ModKyle

In the video (vertical jumps);
FPS - Frames - Time
150 - 128 frames - 2.133
260 - 126 frames - 2.100
280 - 123 frames - 2.050
400 - 96 frames - 1.600
400+ - 75 frames - 1.250, again at 74 or 75 frames, and a third time that was virtually the same

Here are some of my findings from June, 2017 --
Rate of fire
MICRO SMG
10 - 443 - 0:00:07.383
20 - 293 - 0:00:04.883
30 - 294 - 0:00:04.900
40 - 294 - 0:00:04.900
50 - 294 - 0:00:04.900
60 - 279 - 0:00:04.650
70 - 251 - 0:00:04.183
80 - 256 - 0:00:04.267
90 - 261 - 0:00:04.350
100 - 264 - 0:00:04.400
120 - 259 - 0:00:04.317
140 - 252 - 0:00:04.200
160 - 256 - 0:00:04.267
180 - 253 - 0:00:04.217
200 - 249 - 0:00:04.150
250 - 247 - 0:00:04.117

Liftoff - from entering until 30 MPH liftoff speed is reached
MAVERICK
10 - 1481 - 0:00:24.683
25 - 995 - 0:00:16.583
40 - 983 - 0:00:16.383
60 - 989 - 0:00:16.483
80 - 988 - 0:00:16.467
100 - 983 - 0:00:16.383
150 - 982 - 0:00:16.367
200 - 982 - 0:00:16.367

Boat Speed - From 2 to 30 MPH - boat (I was never holding Ctrl)
SQUALO
10 - 305 - 0:00:05.083
25 - 179 - 0:00:02.983
50 - 207 - 0:00:03.450
100 - 208 - 0:00:03.467
150 - 191 - 0:00:03.183
200 - 227 - 0:00:03.783
250 - 200 - 0:00:03.333
*Holding CTRL will lower the time it takes to get from 0-50 by about 5 seconds (If you didn't know)

Driving Times - Straight line (to about the best of my ability), from line A to line B, on the runway, running over the bumps (lights) along the way which line the center of the runway
BANSHEE
30 - 1476 - 0:00:24.600 - 95.676 MPH
60 - 1461 - 0:00:24.350 - 95.712 MPH
~120 - 1458 - 0:00:24.300 - 96.979 MPH

ROMAN'S TAXI
30 - 1700 - 0:00:28.333 - 85.373 MPH
60 - 1753 - 0:00:29.217 - 80.838 MPH
~120 - 1739 - 0:00:28.983 - 82.344 MPH

Breaking - From just about 90 MPH to virtually 0 - breaking on the runway (dry surface)
BANSHEE
30 - 88.921 MPH - 0.024 MPH = 200 (frames) - 0:00:03.333
~120 - 87.613 MPH - 0.083 MPH = 218 (frames) - 0:00:03.633

 
  Super ModKyle

Needed to see for myself.

Jumping animation...from the starting frame of the animation to the final frame of the animation;
FPS: 25 (locked) to about exactly 250 (unlocked)
Frames: 130 frames
Time: 0:00:02.167

Conclusion - no difference in the time it takes to complete a jump with FPS in the range of 25 to 250