Movement speed comparisons
8 years ago
United States

All times are in seconds. Consider every one +/- 0.05 seconds. I recorded myself running between two ground markings and did the timing in a video editor.

Any area where you're able to fully sprint (outdoor areas, some indoor areas)- Fists: 3.25 Pistols: 3.25 Shotguns: 3.63 SMGs: 3.25 Rifles: 3.70 RPG: 3.25 Thrown: 3.25

Any area which restricts you to a slow run (most indoor areas)- Fists- Run (no aiming): 3.85 Jumping: 4.07

Pistols- Run (no aiming): 3.90 Run+Aim (from a standstill -> aim -> hold shift -> begin moving): 5.52 Run+Aim (from a run -> aim -> continue moving): 4.57 Jumping: 4.07

Shotguns- Run (no aiming): 4.85 Run+Aim (from a standstill -> aim -> hold shift -> begin moving): 5.50 Run+Aim (from a run -> aim -> continue moving): 5.50 Jumping: 3.93

SMGs- Run (no aiming): 3.88 Run+Aim (from a standstill -> aim -> hold shift -> begin moving): 5.53 Run+Aim (from a run -> aim -> continue moving): 4.55 Jumping: 4.10

Rifles- Run (no aiming): 4.80 Run+Aim (from a standstill -> aim -> hold shift -> begin moving): 5.50 Run+Aim (from a run -> aim -> continue moving): 5.50 Jumping: 3.98

RPG- Run (no aiming): 3.90 Run+Aim (from a standstill -> aim -> hold shift -> begin moving): 3.85 Run+Aim (from a run -> aim -> continue moving): 3.90 Jumping: 3.85

Thrown- Run (no aiming): 3.87 Jumping: 4.07

Stairs (going up)- RPG (not aiming): 1.50 RPG (jumping): 1.50 RPG (aiming): 1.42 SMG (not aiming): 2.25 SMG (jumping): 1.45 SMG (aiming): 2.00

Stairs (going down)- RPG (not aiming): 1.38 RPG (jumping): 1.42 RPG (aiming): 1.55 SMG (not aiming): 2.12 SMG (jumping): 1.58 SMG (aiming): 2.78

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