Forum posts

Forum: Star Wars: Knights of the Old Republic II - The Sith Lords

Thread: Pazaak in KotOR 2

Started by: glasnonckglasnonck

With the growing interest in Pazaak ILs in KotOR 1, I thought I'd create a thread about Pazaak in KotOR 2 to collect what information we know, as I haven't been able to find a guide online. Below are the various players in the game, as well as any additional information I know about them.

Players
Ebon Hawk
Atton Rand

Telos
Mebla Dule - Cantina
Win 3 games wagering 40 credits to win the Double Card. She will stop playing you once you win her card, although there may be a bug in the dialog that allows you to continue playing.

Doton Het - Cantina
Win 1 game for the High Stakes quest to win Ramana's freedom.

Onderon
Nikko - Cantina
Win 3 times to receive some cards: +5, +/-1, +/-3.

Nar Shaddaa
S4-C8 - Pazaak Den
Win 3 times.

Dahnis - Pazaak Den
Win 3 times.

Geredi - Pazaak Den
Win 3 times.

The Champ - Pazaak Den
Win 3 times to receive the Tiebreaker Card.

Dantooine
Ithorian
Win 3000 credits from him, then he'll wager armor components on his next game.

 

Forum: Star Wars: Knights of the Old Republic

Thread: Displaced Load Zone Discussion

Started by: lanedibellolanedibello

I've also gotten the DLZ on the Endar Spire. I ran it over and over just trying to get it to happen following a description of the glitch I found here: https:/​/​swkotorwiki.​fandom.​com/​wiki/​KOTOR:Glitches#Exploitable_Glitches

I only got it to work once in all my time of trying. Maybe examining this instance could give us some insight into how the glitch works. I think this is a good one to try first since we can easily reset the game to a known state.

 

Forum: Star Wars: Knights of the Old Republic

Thread: Double Bladed Lightsaber Glitch (No Penalty)

Started by: nashvillenashville

I'll probably relearn the route since the guide is a little out of date. When I do, I'll probably try for a better time. However, right now I'm more interested in learning new games to run.

 

Forum: Star Wars: Knights of the Old Republic

Thread: Double Bladed Lightsaber Glitch (No Penalty)

Started by: nashvillenashville

First off, if this is a bug/glitch based on the game version, we may want to list it as a separate category. A former runner (dr applesponge) played on this version of the game. I wasn't able to get the correct version on my PC, and I even have my old CD copy.

This is an interesting idea, though. Thanks for bringing up this bug again. I haven't looked at the route in a while, so I'm probably forgetting some important things about the build we use.

Losing the +3 attack from dueling as well as the critical hits is the main downside. An increase in defense doesn't seem important to me at all. We have plenty of healing with medpacs and they don't take long to use in a pinch. Maybe I could be convinced of its importance elsewhere in the run, but not against malak.

Other crystal options include Damind (from the dark jedi on tatooine) and Sapith (from the lower floor of the Lehon temple). We could get Damind earlier for a solid +3 attack, to replace the missing bonus from Dueling. Sapith covers most of the lost attack at +2 but also gets us 3 energy damage.

So this link (https://strategywiki.org/wiki/Star_Wars:_Knights_of_the_Old_Republic/Viewing_Platform) shows Malak's defense as 38. It's easy enough to check the feedback for the exact number. Remember that he has both master crit strike and flurry, which lower his defense by -5 and -1 for three seconds after he uses them. I've never seen him use force speed.

One other good point for the flurry route would be less reliance on force speed to do any damage during the few normal combat encounters still in the route. Probably wouldn't affect an optimal run, but it might help with consistency. I remember having several runs where I lose speed and don't have any more force points to cast it again.

 

Forum: Star Wars: Knights of the Old Republic II - The Sith Lords

Thread: Load Remover not working

Started by: SoberLyteSoberLyte

Fix has been implemented and pushed to the server. LiveSplit will automatically download the update. Let me know if it works next time you have time to try.

 

Forum: Star Wars: Knights of the Old Republic II - The Sith Lords

Thread: Load Remover not working

Started by: SoberLyteSoberLyte

I'm working on a fix now. The issue was probably caused by the 2018-12 cumulative update for windows 1803. Whatever they do for the quarterly updates always breaks the load remover for KotOR 2. I'll make sure the one for KotOR 1 is still working too, just to be sure.

 

Forum: Dragon's Dogma: Dark Arisen

Thread: Death%

Started by: LiquidBlightLiquidBlight

Cool. I always prefer using in-game time rather than real time when feasible. I'll change the rules to use in-game time, and if someone comes along who's crazy enough to try a NG run of it, I'll put in a sub-category that uses real time instead.

Also, loved the run, Liquid. Juggling death was hilarious.

LiquidBlightLiquidBlight likes this. 

Forum: Dragon's Dogma: Dark Arisen

Thread: Ideal Mode of movement?

Started by: TheLockoutPlaysTheLockoutPlays

For me it's Shearing Wind + Instant Reset. From my experience and testing, Shearing Wind makes you move just a little faster than Mad Dash. That's why I equip the Daggerist's Ring at the start of my runs. However, Mad Dash is very useful to avoid attacking people when you're running around Gran Soren. Almost any time I'm outside of the city, I'm using Shearing Wind.

 

Forum: Dragon's Dogma: Dark Arisen

Thread: Run submissions help

Started by: RoboJoeRoboJoe

Luckily there hasn't been an issue with this yet, so I don't believe it has been stated explicitly before now.

New game any% is timed via in game time, but real time is used for breaking ties.

 

Forum: Dragon's Dogma: Dark Arisen

Thread: Run submissions help

Started by: RoboJoeRoboJoe

Don't worry about it. There are no restrictions on how soon you can submit multiple runs. And there's no issue with you dying during a run.

I usually check to make sure the real time and in game times aren't reversed. I must have missed it for your recent run. It has been fixed, but if it happens in the future you can edit your own run and resubmit it. The edited run will have to be re-verified, but it is a way to fix issues like this.

 

Forum: Dragon's Dogma: Dark Arisen

Thread: Speedrun mode preperation

Started by: RoboJoeRoboJoe

Haha, the Evil Eye was the one big time loss in the current record run. I didn't apply all my buffs before entering the room, so the eye didn't prepare the attack to make it open to getting shot immediately.

Nice work learning the run so far - 1:38 is a good start. Keep it up!

I had trouble with having enough blast arrows when I started running any% too, and you're right. More practice will clear up the issues you're having.

 

Forum: Dragon's Dogma: Dark Arisen

Thread: Speedrun mode preperation

Started by: RoboJoeRoboJoe

Nice work on your runs, Lyrinae and RoboJoe. I'm looking forward to your future runs. Thankfully, I put more work into the New Game Any% guide so there shouldn't be any missing information for your runs. Just be sure to save your NG+ character file before starting the new game runs. Wouldn't want to lose all that work!

Sorry for the delay in updating the guide, real life has been very busy lately. I've added the augments and skills I used during my runs. Three of them are to increase strength, two are to help survive falling down the everfall, and the last is making sure I can carry everything in one go. I haven't played around too much with different combinations. These just seemed to be the ones that would help the most.

 

Forum: Star Wars: Knights of the Old Republic II - The Sith Lords

Thread: Visas doesn't show up game softlock

Started by: VoLoVoLo

The route from the tutorial is pretty tight on getting enough LSP to trigger Visas at the right time. If you run into this issue during a run, then you can try talking to Kreia or go to Nar Shaddaa to get some quick LSP from the encounter just past the docks.

I think we were trying to improve this trigger's consistency by saving credits so we could pay off the droid mechanic's debt on Telos instead of threatening him. That might be a good trade off instead of purchasing equipment from the Telos shops.

 

Forum: Dragon's Dogma: Dark Arisen

Thread: Speedrun mode preperation

Started by: RoboJoeRoboJoe

Here's the guide I used to get started myself. I made a few changes to the basic setup they suggest here, but it'll give you something to go on. https://dragonsdogma.wikia.com/wiki/Speed_Run

Level 200 is the highest you can reach, at which point the game just shows an infinity sign ( ∞ ). You don't have to be at 200 to do the run. I'm not sure what your stats need to be before you are able to essentially one-shot everything we encounter during the run. Your class affects the stat boosts you get upon leveling up, so you should stay non-mage for most of the time. I chose to go assassin for most of mine since that gives the highest Attack bonus, with a little bit of Warrior for extra health and defense. It's not required, but you can read about the stat growths here if you really want to get into it. https://dragonsdogma.wikia.com/wiki/Stat_Growths#Consolidated_Leveling_Charts

As Lyrinae said, the augments and skills are a bit more important. I don't remember all of the augments I use in my run. I'll try to post that tonight when I get back to my PC. Two important ones are Resilience and Grace. These together allow you to survive the fall down the Everfall early in the run. However, this could just be replaced by using the skill Skull Splitter to make the leap without taking any damage instead.

And as for the ferrycrystals, I'll try to update the guide with those locations by the end of the week.

I hope you keep at learning the run. Good luck to you both!

 

Forum: Star Wars: Knights of the Old Republic

Thread: Load Remover not working again

Started by: SheepmetalSheepmetal

Update has just been uploaded. LiveSplit should download it automatically. The Windows 10 April update broke it. I expect this will keep happening with each semi-annual release.

ProjectJungleProjectJungle and SheepmetalSheepmetal like this. 

Forum: Star Wars: Knights of the Old Republic

Thread: Windowed Save Teleport

Started by: SheepmetalSheepmetal

I think I've seen something similar on other machines, namely laptops, using full screen mode. If the game is minimized during a save or while just running you can teleport long distances. Aleck47 either demonstrated this or just mentioned it during his RPG Limit Break run, and I've seen another example before too.

I don't really know how to handle it as far as timing or rules are concerned. As the timer is programmed now, minimizing the game will make the timer start back up because the game is no longer in focus. I don't remember how right clicking on the game's Title Bar affects the timer. I know I've accidentally right clicked it during runs since I use mouse movement a lot.

This is obviously banned in Glitchless, but I don't know about Any%. I don't think we need to require runners to play in fullscreen mode. The game comes with a config tool (swconfig.exe) in the install directory that was used by the original release to put it into windowed mode. The Steam release doesn't seem to honor all of that tool's options, so we have allowed runners to force windowed mode by editing their ini file.

We may need to reconsider this stance if it becomes a larger issue. I'd like to hear other runner's stance too, so feel free to state your opinion. Should this be banned in Any%? Should runners be forced to play in Fullscreen? Should alt-tabbing be allowed while your character is moving?

 

Forum: Star Wars: Knights of the Old Republic

Thread: Possibly new skip, quality of life stuff too!

Started by: SheepmetalSheepmetal

Basically, I think you're not mashing hard enough. For me, I start mashing quick load immediately after pressing quick save the last time. As long as you don't mash both at the same time, you shouldn't encounter the issue of loading a save in progress.

But if it's easier for you, you can do the "safe" buffer instead - clicking the options menu icon at the top right and manually loading by pressing enter, enter, up, enter. (I think that's the sequence.) Doesn't lose much time once you get used to it.

SheepmetalSheepmetal likes this. 

Forum: Star Wars: Knights of the Old Republic

Thread: Possibly new skip, quality of life stuff too!

Started by: SheepmetalSheepmetal

Huh... Not sure how we forgot to try that..... lol
..... this will eventually irritate me until I try to improve the record again.
This and the other improvements you've come up with. Good work, Sheepmetal!

SheepmetalSheepmetal likes this. 

Forum: Star Wars: Knights of the Old Republic

Thread: Load Remover not working again

Started by: SheepmetalSheepmetal

Sorry, I've been busy and forgot to investigate the issue over the weekend. I'll make the time to check tonight, and hope to get a fix out tonight as well.

SheepmetalSheepmetal likes this. 

Forum: Star Wars: Knights of the Old Republic

Thread: Load Remover not working again

Started by: SheepmetalSheepmetal

No worries about the DM stuff. I guess they think we all just use Twitter, lol.

I'll try to check it tonight, but I haven't updated my win10 laptop in ages. If it's broken again, then I'll try to get a fix published later this week.

kyokyo likes this.