Forum: Donkey Kong (NES) Thread: category suggestions Started by: |
Hi there. I was not tagged but i am a mod as well here. Anyway, we talked a lot of times.about the glitchless category and we decided not to add a category for One single glitch in a 1 minute long game. But i agree on game b, that should be One. I Will add It as soon as possible. |
PearPear, |
Forum: Double Dragon (NES) Thread: WR Any% run Started by: TecateTecate (edited: ) |
About the aforementioned theory about serpensr..he is baize86. And he's also sumpura from the Revenge of shinobi leaderboard and Genesis batman. How do i know It? I was contacted by him in private getting some insults because, apparently, someone (i wonder Who) told him me and and some others exposed the obvious fact. He really thought noone figured that out. |
Forum: DuckTales 2 (NES) Thread: bad ending %? Started by: Avgn_GamerAvgn_Gamer |
Arbitrary categories such as bad ending wouldn't make sense at all. |
Forum: Donkey Kong 3 Thread: Time is not check Started by: Legendary_EricLegendary_Eric |
Ok so, i thought i already rejected that run in the past. i don't know why it's still there. Anyway, the re-time is correct, it's a 46, but i won't accept it anyway, too many frame drops, and also he tried to submit it as a 43, That's a no no. |
Forum: Donkey Kong 3 Thread: Switch version Started by: |
I talked about this with the admins, and i think WiiUVC replaced WiiVC but they're considered the same. Switch and SwitchVC are both there because they first added Switch, then we created SwitchVC, although i don't think it's necessary to have both. |
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Forum: Donkey Kong 3 Thread: Time is not check Started by: Legendary_EricLegendary_Eric |
The thing Is i check my pending runs frequently and i verify them right away. I admit i don't usually check the forums. |
Forum: Donkey Kong 3 Thread: Switch version Started by: |
Wiivc and switchvc are both allowed |
Forum: Donkey Kong 3 Thread: Time is not check Started by: Legendary_EricLegendary_Eric |
Guys i don't have any run awaiting verification. Can You resubmit It? |
Forum: DuckTales (NES) Thread: Afternoon Collection Ranking Started by: drsalvador89drsalvador89 |
it's not slower, it's just less people run it. Timing is different because the internal timer starts when the game begins, also we're not sure the lag is accurately emulated. That's why they're separated. |
Aegis29Aegis29 likes this. |
Forum: Donkey Kong (NES) Thread: No Ladder Glitch Category Started by: DMBiggsDMBiggs |
Adding a category like that doesn't make sense. Just submit a run without a ladder glitch and then use It when you're more confident. We can't add a category for any single glitch in any speedrun. |
PearPear and |
Forum: DuckTales (NES) Thread: PAL Category Started by: RudiSpeedrunsRudiSpeedruns |
Adding PAL doesn't make much sense. It's Just a slower a floaty version of the game. I Will do some research about It anyway. |
Forum: DuckTales 2 (NES) Thread: Omkommersind's runs removal and emulation rules Started by: |
I recorded my video in 30fps to have a reliable comparison. So thanks for the heads up. |
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Forum: Batman: The Video Game (NES) Thread: We're not banning Retroarch. @emulator users Started by: |
If i May add something: default settings on retroarch are perfectly fine with ANY core. So it doesn't provide any advantage at all. The post Dave Linked contains every comparison i made,and one of them was Indeed with default retroarch. |
ZimondZimond likes this. |
Forum: DuckTales 2 (NES) Thread: Omkommersind's runs removal and emulation rules Started by: |
Forum: DuckTales 2 (NES) Thread: Omkommersind's runs removal and emulation rules Started by: |
that's what i meant, i tried the same part with Retroarch + FCEUX core and got the same result as regular FCEUX (well, apart from the slower loading times). 2nd and 3rd comparisons are exactly these two. |
Forum: DuckTales 2 (NES) Thread: Omkommersind's runs removal and emulation rules Started by: |
Keep in mind this is not a personal attack, i would be happy to accept any legit WR submission, but those runs aren't acceptable. |
Forum: Moon Crystal Thread: Retroarch submissions will be rejected Started by: |
For more informations, you can check the original post here: |
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Forum: DuckTales 2 (NES) Thread: Omkommersind's runs removal and emulation rules Started by: |
@Mannix86 There it is. Keep in mind this. It's not a retroarch problem, because as you can see in one of my comparisons, regular retroarch with FCEUX core just runs the same as the other emus and as the console version, the problem here is that the version used in the rejected runs was (intentionally?) obviously tweaked to run like that. I even tried Retroarch both with mesen and bsnes cores with default settings and they still runs slower than omkommersind's. |
Forum: DuckTales 2 (NES) Thread: Omkommersind's runs removal and emulation rules Started by: |
@Omkommersind yes usually WR submissions are more carefully examinated. It's pretty normal. Especially in High optimized games. Thanks for your suggestion about the used rom. It's definitely something we Will keep an Eye on, but like i said i tried It on the original cart and had the same results. Anyway it's not a matter of getting enough lag, it's a matter of running the same way as the original cart, otherwise It would be an unfair advantage. |
Forum: DuckTales 2 (NES) Thread: Omkommersind's runs removal and emulation rules Started by: |
As you probably noticed all of omkommersind's runs have been removed, so i will make a little backstory about this: 1 month ago the russian runner Omkommersind submitted a new WR in the any% difficult category. I verified it after watching carefully, and i didn't apparently notice anything sketchy, apart from the fact that it had some suboptimal strats and some mistakes / missed skips (example: webby skip). Still was beating my previous run by two seconds. I verified it because my 9:19 still has some time to save due to some outdated strats. Next he submitted a WR for the good ending category. Even that run didn't seem to have anything bad, and had a lot of time to save due to various reasons (basically RNG related). Yesterday i noticed he claimed to have gotten a very high 9:11, which was re-timed by swordsmankirby to a 9:12.01. I watched the run very carefully, and still it seemed strange he could tie a good WR like that with so many mistakes (iron grips here and there, missed webby skip, 4 cycle egypt boss). Then i noticed a specific thing (will post videos): when going over the last falling bridge in Niagara Falls he kills the bird and gets no lag. I decided to do some comparison on the aforementioned bridge and here's my results. For the emulator i used the EXACT SAME rom file i use on console. Plus i used the real japanese cart, but still had the same results as the everdrive, so i didn't record anything. This is Console vs His run: This is regular FCEUX vs His run: Way faster. I also received some informations about retroarch, which has many features and tweaks to basically delete any kind of lag / input lag if you know how to use it. Pretty advanced stuff. Here's the comparison: Still faster. Anyway i'm not able to tell if this was intentional or not. I'm just saying these runs unfortunately can't be accepted for obvious reason. - Retroarch is now officially banned with any core. Those possible tweaks and features are too risky to just let them pass. Thanks a lot and sorry for the wall of text PS: In one video i have a suit because it was during lunch break and i had to go back to work. Sorry |
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