Forum posts

Forum: Donkey Kong (NES)

Thread: category suggestions

Started by: spinsspins

Hi there. I was not tagged but i am a mod as well here.

Anyway, we talked a lot of times.about the glitchless category and we decided not to add a category for One single glitch in a 1 minute long game.

But i agree on game b, that should be One. I Will add It as soon as possible.

PearPear, spinsspins and 2 others like this. 

Forum: Double Dragon (NES)

Thread: WR Any% run

Started by: TecateTecate

(edited: )

About the aforementioned theory about serpensr..he is baize86. And he's also sumpura from the Revenge of shinobi leaderboard and Genesis batman. How do i know It? I was contacted by him in private getting some insults because, apparently, someone (i wonder Who) told him me and and some others exposed the obvious fact. He really thought noone figured that out.
Yeah some unknown runner comes out playing the same games, with top times like him. Who would have thought?
Anyway After that he removed all of his runs from everywhere. Not that i really care about him insulting me, i mean.. we're Just talking videogames, aren't we?

 

Forum: DuckTales 2 (NES)

Thread: bad ending %?

Started by: Avgn_GamerAvgn_Gamer

Arbitrary categories such as bad ending wouldn't make sense at all.

 

Forum: Donkey Kong 3

Thread: Time is not check

Started by: Legendary_EricLegendary_Eric

Ok so, i thought i already rejected that run in the past. i don't know why it's still there. Anyway, the re-time is correct, it's a 46, but i won't accept it anyway, too many frame drops, and also he tried to submit it as a 43, That's a no no.

 

Forum: Donkey Kong 3

Thread: Switch version

Started by: cheekychunkcheekychunk

I talked about this with the admins, and i think WiiUVC replaced WiiVC but they're considered the same. Switch and SwitchVC are both there because they first added Switch, then we created SwitchVC, although i don't think it's necessary to have both.

cheekychunkcheekychunk likes this. 

Forum: Donkey Kong 3

Thread: Time is not check

Started by: Legendary_EricLegendary_Eric

The thing Is i check my pending runs frequently and i verify them right away. I admit i don't usually check the forums.
Anyway i highly suggest You to use the standard submission form, and not the forums.

 

Forum: Donkey Kong 3

Thread: Switch version

Started by: cheekychunkcheekychunk

Wiivc and switchvc are both allowed

 

Forum: Donkey Kong 3

Thread: Time is not check

Started by: Legendary_EricLegendary_Eric

Guys i don't have any run awaiting verification. Can You resubmit It?

 

Forum: DuckTales (NES)

Thread: Afternoon Collection Ranking

Started by: drsalvador89drsalvador89

it's not slower, it's just less people run it. Timing is different because the internal timer starts when the game begins, also we're not sure the lag is accurately emulated. That's why they're separated.

Aegis29Aegis29 likes this. 

Forum: Donkey Kong (NES)

Thread: No Ladder Glitch Category

Started by: DMBiggsDMBiggs

Adding a category like that doesn't make sense. Just submit a run without a ladder glitch and then use It when you're more confident. We can't add a category for any single glitch in any speedrun.

PearPear and darGdarG like this. 

Forum: DuckTales (NES)

Thread: PAL Category

Started by: RudiSpeedrunsRudiSpeedruns

Adding PAL doesn't make much sense. It's Just a slower a floaty version of the game. I Will do some research about It anyway.
About the other categories: 1p2c Is a main category simply because it's the fastest , although not being as popular as any% of course. 7:06, even 7:05 are definitely possible. And if i find a way to zip consistently It can even go lower.

 

Forum: DuckTales 2 (NES)

Thread: Omkommersind's runs removal and emulation rules

Started by: garadas21garadas21

I recorded my video in 30fps to have a reliable comparison. So thanks for the heads up.

BenInSwedenBenInSweden likes this. 

Forum: Batman: The Video Game (NES)

Thread: We're not banning Retroarch. @emulator users

Started by: junkyard_davejunkyard_dave

If i May add something: default settings on retroarch are perfectly fine with ANY core. So it doesn't provide any advantage at all. The post Dave Linked contains every comparison i made,and one of them was Indeed with default retroarch.
The russian runner did some heavy tweaks to gain those specific results.
We banned It because It was easier than forcing the mods to notice any single lag reduction etc..but the emulator itself has nothing wrong if You Just leave It as Is.
I also was told that many other boards had already banned It (mtpo for example) and many are fine as long as it's set on default.
So it's up to the single communities.

ZimondZimond likes this. 

Forum: DuckTales 2 (NES)

Thread: Omkommersind's runs removal and emulation rules

Started by: garadas21garadas21

(edited: )

@NeGAtiv4k that's something i wanted as well. Any% difficult can be deleted but that's something we're gonna discuss later.

@PresJPolk agreed. Retroarch Is perfect for casual retro enthusiasts, not for speedrunners unfortunately

 

Forum: DuckTales 2 (NES)

Thread: Omkommersind's runs removal and emulation rules

Started by: garadas21garadas21

(edited: )

that's what i meant, i tried the same part with Retroarch + FCEUX core and got the same result as regular FCEUX (well, apart from the slower loading times). 2nd and 3rd comparisons are exactly these two.

 

Forum: DuckTales 2 (NES)

Thread: Omkommersind's runs removal and emulation rules

Started by: garadas21garadas21

Keep in mind this is not a personal attack, i would be happy to accept any legit WR submission, but those runs aren't acceptable.

 

Forum: Moon Crystal

Thread: Retroarch submissions will be rejected

Started by: PresJPolkPresJPolk

For more informations, you can check the original post here:
https://www.speedrun.com/dt2/thread/fx85w

xenkaroshixenkaroshi likes this. 

Forum: DuckTales 2 (NES)

Thread: Omkommersind's runs removal and emulation rules

Started by: garadas21garadas21

@Mannix86 There it is.
Bizhawk vs Omkommersind's run
https://streamable.com/80q27

Keep in mind this. It's not a retroarch problem, because as you can see in one of my comparisons, regular retroarch with FCEUX core just runs the same as the other emus and as the console version, the problem here is that the version used in the rejected runs was (intentionally?) obviously tweaked to run like that. I even tried Retroarch both with mesen and bsnes cores with default settings and they still runs slower than omkommersind's.
So the thing here is, were all these tweaks intentional or it's just a bad core used to run smoother (for slow pc reasons)?

 

Forum: DuckTales 2 (NES)

Thread: Omkommersind's runs removal and emulation rules

Started by: garadas21garadas21

(edited: )

@Omkommersind yes usually WR submissions are more carefully examinated. It's pretty normal. Especially in High optimized games. Thanks for your suggestion about the used rom. It's definitely something we Will keep an Eye on, but like i said i tried It on the original cart and had the same results.

Anyway it's not a matter of getting enough lag, it's a matter of running the same way as the original cart, otherwise It would be an unfair advantage.

 

Forum: DuckTales 2 (NES)

Thread: Omkommersind's runs removal and emulation rules

Started by: garadas21garadas21

(edited: )

As you probably noticed all of omkommersind's runs have been removed, so i will make a little backstory about this:

1 month ago the russian runner Omkommersind submitted a new WR in the any% difficult category. I verified it after watching carefully, and i didn't apparently notice anything sketchy, apart from the fact that it had some suboptimal strats and some mistakes / missed skips (example: webby skip). Still was beating my previous run by two seconds. I verified it because my 9:19 still has some time to save due to some outdated strats.

Next he submitted a WR for the good ending category. Even that run didn't seem to have anything bad, and had a lot of time to save due to various reasons (basically RNG related).

Yesterday i noticed he claimed to have gotten a very high 9:11, which was re-timed by swordsmankirby to a 9:12.01. I watched the run very carefully, and still it seemed strange he could tie a good WR like that with so many mistakes (iron grips here and there, missed webby skip, 4 cycle egypt boss). Then i noticed a specific thing (will post videos): when going over the last falling bridge in Niagara Falls he kills the bird and gets no lag.
Well, every DT2 runner knows that killing the bird there is a big no no, because its sprite + the falling bridge = a lot of lag. So we just release the dpad for a couple of frames as soon as the bird appears to pass underneath it and go through with almost no lag.
at first i thought he had found a way to manipulate it, so i tried to replicate it on console. No way. As soon as you start pogoing you get the lag.
So i asked which emu he was using, and he answered me he was using Retroarch frontend with FCEUX core.
Retroarch is a frontend that allows playing multiple emulators with different core.
He said he was using it because his PC can't handle regular FCEUX.

I decided to do some comparison on the aforementioned bridge and here's my results. For the emulator i used the EXACT SAME rom file i use on console. Plus i used the real japanese cart, but still had the same results as the everdrive, so i didn't record anything.

This is Console vs His run:
https://streamable.com/nyke0

This is regular FCEUX vs His run:
https://streamable.com/puk3o

Way faster.

I also received some informations about retroarch, which has many features and tweaks to basically delete any kind of lag / input lag if you know how to use it. Pretty advanced stuff.
Since he said he's using retroarch because his PC can't handle regular FCEUX i decided to try it, assuming he was using the default settings (FCEUX core of course because that's what he mentioned).

Here's the comparison:
https://streamable.com/3x8ad

Still faster.
So i don't really know what happened here but i had more informations that with the right tweaks is possible to achieve those results on retroarch.
And keep in mind this, with an i7 Intel Core it took me about 30 seconds to just load Ducktales 2, vs the instant load from FCEUX. How is it possible that a frontend+FCEUX is faster than just using the emulator alone?
If you have a slow PC just go with Nestopia, best choice.

Anyway i'm not able to tell if this was intentional or not. I'm just saying these runs unfortunately can't be accepted for obvious reason.
For emulator i highly suggest to apply these rules:
- You have to specify the emulator you're using in the submission comments (of course in some cases it's pretty obvious).

- Retroarch is now officially banned with any core. Those possible tweaks and features are too risky to just let them pass.

Thanks a lot and sorry for the wall of text

PS: In one video i have a suit because it was during lunch break and i had to go back to work. Sorry 😃 :D

xenkaroshixenkaroshi, twin0megatwin0mega and 11 others like this.