so basically avoid your last 2 digits on the timer being 00, 11, 22, 33, 44, 55, 66, 77, 88, or 99. every other time will avoid fireworks
sounds like a nice idea, i'm excited to see what may happen with it
the only difference between warpless and all castles (as far as i'm aware) would be manually walking through the overworld from 2-1 to 1-1 near the start of the run for the nabbit fight. so that category is essentially useless
I agree. it's about time boost mode got the boot, imo. :)
there have been multiple conversations to remove boost mode and replace with multiplayer but the mods are unwilling. at least that was the outcome when I asked
hundo would be cool but idk if runners would want to play for that long. surely it would take at least 18 hours
nabbit is basically cheat mode for NSMBUDX, and referring to what Nate said regarding the purple level icon it does not signify that the level has been legitimately completed (notice how for all the other characters it remains blue) so I believe that using Nabbit does not mean 100%, however I do completely understand where you are coming from and it is a bit of a hard question to answer.
it should be as it doesn't influence or create any glitches or whatever
Hello everybody. AgentCC has organised an NSMBUDX Any% Normal league that shall commence between early and mid july. In order to join the league, you must stream your matches and organise them with opponents. Also, join this discord server https://discord.gg/f8wstJt to find out more information. We hope to have some new members sign up before the sign ups close! The link for signups can also be viewed here https://turniermanager.com/en/tournaments/nsmbudxl-s1-20/registration/
Thanks, Hendrix
it kinda depends if beating the nintendo players at time trials would fall under 100%
i'm not sure if this is a great idea for a mario maker speedrun, but cool concept
dude i'm 3rd and my sob is 6:4x lmfaoooo