Commentaires
Germanyaimlezz8 years ago

little more left? Lemme give that a shot :D I did double tap jump and hold the second jump, do you meant the "double tap speed" with if its too quick it doesnt launch? edit: Woooohooo! With the "a little more to the left" and the fast but not too fast double taps i just got the required height for the 2nd time :D

Germanyaimlezz8 years ago

this is what i mean by "invisible roof". there doesn't appear to be something above me, yet i suddenly got stopped. Anything i'm doing wrong? So far i've only once gotten the height for the roof, so i know that its possible to get.

Germanyaimlezz8 years ago

yeah that would be my plan (the steering after i go past the roof) :D but i cant seem to get that high. Lemme see if i can get a vid of it Also, regarding the "if its possible on console" issue, with other games we always just said "if you can do it on PC with a console Framerate -> it's possible on console". May that framerate be 30 or 60 or whatever, but normally thats a good guideline to go by. Aka, if that method is possible with 30 Fps i dont see a reason why it shouldn't work. Speaking from a dev point of view, i'm pretty sure there are virtually no differences between consoles and Pc. The only things different are Mem access, loading things into memory and such stuff. Pretty sure the world itself is created using an engine, where as NPC / weapons / features are implemented with behaviour scripts. Normally the engine only translates to the specific platform, at least thats what Unreal etc do. So, if its not a fps thing, it should be possible to do on a console.

Germanyaimlezz8 years ago

I will also try that skywalk :D My problem atm is a) I cant get the "super jump" consistently atm and b) i cant make it up to the roof atm. I had a few good tries so far, but i always seem to hit a "roof" before i can steer towards the roof. I guess maybe i would have more success in getting the jump itself if i could see what goes on when you do this glitch

Germanyaimlezz8 years ago

thx for the explanation :) Will try it when i'm back at my ps4 :) First edit: The double teleport glitch works! :P Just not consitent, but i'll try it out for the next couple of hours :D thx so much for the explanation :D

Germanyaimlezz8 years ago

"or you just really want to do the climb" -> hahahhahahahahahhahahahahahhahahahahahhahahahahahahahhahahahahaha ¤cries¤ ...... nope.... I didn't call that segment "Bitch climb" or in more recent runs "fuck this fucking fuck shit fuck fuck fuck" because i liked it so much xDDDD I'm pretty sure you can't imagine this, but the item climb on Console can get rediculously hard. Like seriously. I had skips in other games i had to train for more than 15 hours to get them the first time and this particular climb is still the worst thing i ever had to do in any game :D So yeah, if i could skip it i would very much opt in on that. Will definetly look through the vids of bubble, got maybe a pointer as to what i'm looking for? The normal teleport glitch works on console, so i hope that the clip warp will also work

Edit: Thx for the link skywalk :) can you give a small description of what you're doing?

Germanyaimlezz8 years ago

wow! thank you so much! it's working 100% for me now :) Now i only need a strat for that run killer in the end :D

Germanyaimlezz8 years ago

Hey there,

so, for a couple of days now i'm trying to produce a decent run to submit. And, for the most parts, it's actualy going really well. For the most parts at least. To keep it short, there are 2 "areas" of this run that either can cost me a lot of time or even kill my whole run. And to be honest, it's kinda getting to me. With higher loading times i found myself having wasted around 2 hours each night in the last days just to see a good run getting killed at the very end. No matter how many hours i train it beforehand, when push comes to shove, i cant seem to do it. So this is why, i'd like to ask for help in order to get more consistent with these two parts. I've recorded a small video each with the problem areas to show exactly what i mean. If you have ANY tips as to how you do it to make it more consistent, that help would really be greatly apreciated.

So, here we go:

First problem area: Whats the problem? I have seemingly no control over where i land after the OoB. Its either a hallway, the same place i startet, the teleporter OR in fact shauns office. It can work 1st try, or it can take up to 5 mins. Any reference points, or movement details would really help:

Second problem area: Whats the problem? Easy, the first ledge to clip (i randomly fall backwards into the building) and the final clip through the floor. The problem with the floor clip is that i either dont clip at all, OR that i dont have enough time to react and let go of holding 'back'. In tests I normally have between 0.5 and 1 second. In runs however i get the invisible bucket glitch 90% of the time, which only gives me approx. 0.1 seconds to react. Again, every input here is greatly apreaciated. I.e. which side do you clip on, how do you prevent clipping the wall behind you etc.

This area ^^ is the absolute killer for me. Instead of 30 seconds you would need, it can take up to 35minutes to get which obviously kills my runs in the very end.

Hope i could make it clear where my problems are and that someone has an idea for improvement, thx in advance for your help :)

Germanyaimlezz8 years ago

I'll just do my best, and if somethings wrong with my timing i can always fix it later or do another run :)

Germanyaimlezz8 years ago

video editing is a real pain for me :S My laptop barely can handle streaming, so i will just try it with a 2nd timer and submit it and if there's something bugging you about it, gimme a shout and we can figure it out :) But now i need to work on these damn last item climbs that cost me so much time in every try >.>

Germanyaimlezz8 years ago

thx for the answers :) Will simply resort to rewatching my runs and (hopefully) displaying a seperate loading timer.

Germanyaimlezz8 years ago

thx for that, would the plug in work even tho what is timed is only a screen capture from my tv? I always thought it worked via mem access

Germanyaimlezz8 years ago

Like i said, its not possible to use. So i need to know what loads are defined as. I have absolutely no problem with going the extra mile and timing my runs twice. I just dont want anyone to reject my runs just because there are misunderstandings as to what counts as loading time. If the plug in removes all loading times, thats at least a guideline and i can do it manually. Just would like to know exactly before i have a lot of effort for nothing

Germanyaimlezz8 years ago

Heya,

after i finally got my 100% i checked out the new route today and wanted to do some runs in the near future. Only question i have: How are you defining loading times? I'm running on console, so a) I have barely enough hands to hit Space for splits while using my gamepad and b) I can't use a external program to determin the loading times. So, my proposal would be that i record / stream my run, and if i'm content with my time i would rewatch it, while recording a second timer whos only job is to time the loads. This however brings up another question: When does a loading screen need to be timed? Everytime? I.e. I save, fuck something up and reload. Unlike QL on PC this sort of loading can actually take a while, so, do i time it? What else needs to be timed? Loading screens in and out of buildings / areas? Only loading screens that are explictly loading screens i.e. showing your level on the bottom left corner, dsplaying a tooltip etc. or also black screens that appear sometimes to load something small??

If someone could clear that up for that would be great, thx in advance

Germanyaimlezz8 years ago

well, for this category you would need to define what ALL means. Because you can never do ALL quests in the game, since there are endless number of quests. After you beat the game you can get endless number of random fraction quests, just as well as settlerquests.

Germanyaimlezz8 years ago

well, there is the spot where you drop down when you do the BoS MSQ

Germanyaimlezz8 years ago

yeah but is it global or local?

Germanyaimlezz8 years ago

interesting find. I just had an idea while reading that, could you determine the local coordinates of the "spawn spots" of some fixed maps just like you did with the "overall map"? Its hard to explain what i mean, so let me try this:

When we go to place A and it is its own map (e.g. Goodneighbour), when we go OoB and void jump, our coordinates get set to a specific point (like in Fo3). Now, if we could get the local coordinates inside the map, where the game puts us after a void jump, AND it turns out to be always (0,0), its safe to assume, that these void-spawn points are always (0,0). Now, if we go OoB on the Overall map and then void jump, the game sets us to (0,0) which should be the institute if i understood corectly what you said Untouch. When i was going for 100% completion the other day, i had to do the BoS questline, which sends you inside some nuke-reservoir or what ever, and i noticed that when i void jumped, the game set my coordinates so, that i was directly in front of the exit, which would be a logical point for the (0,0) local coordinate. At least it would be for me, when i would create a map using an engine editor. Sadly i cant test that, so it would have to be tested on pc

Germanyaimlezz8 years ago

Same ^^ I dont care about the language at all, but i dont know if Xbox One runners can just change the language. On ps4 its easily done, just like on PC, but someone with a xbox should have a look if they can do the same

Germanyaimlezz8 years ago

Okay, so i tested it in a large and cornery (a lot of corners -.-) area (dunwich borers) to see how usefull it is for quick exploring, and it appears to me that this technique draws a straight line between point A and point B and then warps you so far back until you hit a wall. As a test i set point A at the beginning of dunwich borers and point B well into Area 4 and it warped me back directly infront of a wall. So, unless we can refine the technique it should be hard to find uses for it

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