oh sorry... i guess it was a copy paste error of the url... oh no...
Hi. You mean this? https://www.speedrun.com/knowledgebase/site-rules
The rules for each game are stated in "Show rules". Some games have extra instructions for emulators. If they are given, you'll find it there. I am not a mod, but they want to have a video so they can check it and to be visible for everyone. They don't want to create one. So, it's up to you to deliver a valid and uncheated run as a video.
Have a great day.
@SaySurprise The difference between "all deaths" and "kill all"? BOB has 11 Goombas, so with "all deaths" it means that you only have to kill Goombas 11 times, regardless if you clone them or respawn them (after re-entering). With "kill all" you even cancel out the possibity to clone Goombas, since they won't despawn after jumping on them. And yes, I don't see anybody wanna clone Goombas here, but just in case.
Star collection needed? Hmm... It is just more satisfying to see Mario killing all Goombas and standing tall after exiting a stage rather than seeing him laying on the floor, bonking his head. It also provides an opportunity to get creative with the routing
Witnessing the death of a Goomba is NOT required, you misunderstood me. You barely can see the Mystery Goomba on that one frame, so it isn't needed in stages like THI either. The Goomba may jump into the death barrier while you turn your back on him, when you see him running to the egde. In that case, Mario can be sure, that he not just used some magic powers to simply turn invisible.
Banning SLBJ? Hmm... I don't like the idea of banning highly skill based strategies. But I know why you want to exclude it, so if you do it, add the ban for entering a PU as well, just in case.
My opinions: Category name: Kill all Goombas Rules: Kill all listed Goombas and complete the game by collecting Bowser's Star, but don't respawn any Goombas unless you kill all of them again.
There is no way (known at the moment) to kill off the Mystery Goomba, but if you are allowed to use the death barrier to kill off Goombas, you don't have to take care of it and you can use it as a tool, too. So, if you lure a Goomba into the death barrier, it counts as killed.
If you die without killing all Goombas, you have to re-renter the stage and you'll respawn the Goombas, so you have to kill them again. Why? Imagine, Mario is some kind of pest exterminator and wants each stage to be clear. In my opinion, it is too silly to see runs, where Mario just passes by some Goombas just because he killed the the last time. That wouldn't be satisfying enough.
Timing starts from reset like the other main categories.
Answering SaySurprise's questions: Q: What counts as a successful "Goomba kill"? A: Interacting directly or indirectly with a Goomba in a way that it is impossible for it to survive: Using the Death Barrier intentional or not, punching, kicking and so on. There is no need to witness the death, since it is nearly impossible for a player to see the Mystery Goomba despawning and I just don't want to exclude him.
Q: Tiny Goombas in THI are especially tricky. If a tiny Goomba touches Mario, they “poof” and disappear without spawning a coin. Does this count? A: Yes.
Q: Sometimes Goombas fall off a stage on their own. Apparently, they despawn at the bottom of the stage. This could be considered a Goomba “death” instead of a Goomba “kill”. Do Goomba deaths count? A: Yes, if you witness that jumping off the edge
Q: If you die without killing all the Goombas in a stage, should you be required to kill all the Goombas again, or be allowed to pick up where you left off? A: Yes, you need to kill all again.
My question: Allowing to die after killing all Goombas or do you need to collect a Star?
Hey guys. I am speedrunning KDL on Extra mode and I am having imput problems. Sometimes Kirby won't spit out his star. Because of that I am already pressing the buttons several times instead of one time, already expecting some input cancelations. I already cleaned the pads on my PS3 controller and yes, it got worn out over the years and I couldn't witness that problem on other games, at least not that frequently.
Is canceling the inputs because of too much sprites on the screen a known issue? Thanks!