Description

This run was a pretty significant improvement over the last 9:49, likely due to decreased load times, a wall glitch during Deep Mines, a new strategy for the Finale, and bow glitching (although this last part likely did not contribute much).

Classement
Catégorie
Crimson Cauldron
Play Mode
VR
Run Type(CC)
Any%
Players(CC)
4 Players
Locomotion
Teleport
Partie
Classement
10th
Temps
8m 18s
Date
4 years ago
Plateforme
PC
Détails
Vérifié
4 years ago
Soumis
4 years ago
Statistiques du jeu
Abonnés
960
Parties
3,557
Joueurs
1,210
Dernières actualités
New World Scale Rule

We the mod team have made a decision that we believe is in the best interest of the entire community. In order to maintain integrity and fairness in competition, we are implementing a new requirement for top runs on our leaderboards.

For leaderboards with fewer than 25 runs, the top 3 runs will be

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