100% for Dummies: A Beginners Guide [OUTDATED, BUT STILL A GOOD REFERENCE]
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100% for Dummies: A Beginners Guide [OUTDATED, BUT STILL A GOOD REFERENCE]
Mis à jour 2 years ago par rippersteveM5

The 100% category is, in my opinion a much more interesting category than Any%. This is due to its expansive options and varied movement, as opposed to Any% which has become somewhat of a glitchfest. 100% has its fair share of glitches, but in general you'll find yourself with a lot more breathing space and nice fun platforming in between.

The current route in my current PB as of typing this (1:48:54) is essentially the best route currently insofar as visiting areas goes - there have been multiple optimisations found within a number of these areas, but the order in which you visit does not change (Diveless Geyser as an example). However, 100% is by no means a "solved" category. There have been routes already theorised where Excavation Camp is visited as early as possible to grab essential items, or routes where Jungle is done in the opposite order to avoid the long trek up Underground Dam, etc. The possibilities of this category are very diverse; it's really just waiting for someone with a creative brain to crack it open!

General Tips and Tricks! Just some general info for 100%, as there are a few more considerations for this category than normal:

Item Routing is a MUST in this category. The required items to get ALL idols and Shamans in each area are: Renegade Area: TNT Jungle: TNT, Torch Caverns: TNT, Torch Mountains: TNT, Torch, Pickaxes (NB: Picks aren't necessarily required but there is major timeloss without them) Native Games: Pickaxes, TNT, Sling, Raft, Smash Strike --For Native Games, you must simply have acquired these at some stage (you can visit excavation camp and lose them afterwards) - the act of acquiring the items unlocks the game. NB: If you're wondering why each item is required for a certain area, feel free to ask me on the Pitfall discord! (or DM @rippersteveM5#7549)

Other Item Requirements/Tips

  • Canteen required to buy Canteen Max (must have acquired, can lose afterwards)
  • Sling required to buy Super Sling (must have acquired, can lose afterwards)
  • Raft is given upon entering Mountain Sled Run
  • Any item except TNT may be grabbed from Excavation Camp if desired + properly routed in (see below)

Other things to consider

  • Item Switching is a rare thing to find in this game. The astute among you may think that Item Switching would be awarded upon simply obtaining more than 4 items. But come on, what did you think this was? A well coded game? Item Switching is only obtained from two places in the whole game: --After obtaining Pickaxes (Mountain Overlook) --After obtaining Gas Mask (Renegade Headquarters) If you grab your 5th item without having completed either of these tasks, it will be UNUSABLE until you do so.

  • In addition, the first few items in the game are coded TERRIBLY. --Sling (from Bittenbinders) will ALWAYS overwrite your 2nd item slot, no matter how many items you have, and no matter what your game state is (you could've beaten Pusca, it will still do it). In ADDITION, it will also go into your top slot if it is empty. If your top item is NOT canteen, and you have a spare slot free after sling is obtained, it will also fill the first available empty slot (bottom, then right slot in order of precedence). Essentially the devs hard coded this to be your 2nd item, whether you want it to be or not. A good example of terrible, lazy coding. --Bad coding take two: Obtaining Torch from Mouth of Inti will ALWAYS overwrite your bottom slot. Luckily there's no more clauses to this, but it's still incredibly annoying. --I've not tested this due to routing, but it's highly likely that Canteen overwrites your top slot. -What does this mean? Well if you go and do Jungle without having the ability to switch items, you're almost certainly going to be losing at least one important item until you do Caverns (preferred) or Gas Mask fight (much less preferred, as it's not required otherwise). Very annoying when it comes to routing!

Conclusion

  • 100% is far from a solved category; if you have any routing ideas I am ALWAYS up to chat about it! Though it looks daunting due to its length, its a really fun category and in my opinion is easier to get into than Any% anyway. So go nuts!

NB: Native Games sucks. We know.

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