Solo Co-op in 48m 41s 934ms by
Classement
Catégorie
Solo Co-op
Dual Control
No
Partie
Classement
52nd
Temps
48m 41s 934ms
Date
Plateforme
PC
Temps intermédiaires
Fourni par Splits.io
# | Nom | Split | Terminé à |
---|---|---|---|
1 | -Calibration | 2m 34s 955ms | 2m 34s 955ms |
2 | -Lobby 1 | 0m 36s 046ms | 3m 11s 001ms |
3 | -1. Doors | 0m 38s 641ms | 3m 49s 642ms |
4 | -2. Buttons (RLL) | 1m 07s 518ms | 4m 57s 160ms |
5 | -3. Lasers | 1m 24s 845ms | 6m 22s 005ms |
6 | -4. Rat Maze | 1m 09s 955ms | 7m 31s 960ms |
7 | -5. Laser Crusher | 0m 57s 406ms | 8m 29s 366ms |
8 | {Course 1: Team Building} 6. Behind the Scenes | 0m 52s 798ms | 9m 22s 164ms |
9 | -Lobby 2 | 0m 33s 201ms | 9m 55s 365ms |
10 | -1. Flings | 1m 10s 519ms | 11m 05s 884ms |
11 | -2. Infinifling | 0m 57s 408ms | 12m 03s 292ms |
12 | -3. Team Retrieval | 1m 03s 030ms | 13m 06s 322ms |
13 | -4. Vertical Flings | 0m 48s 891ms | 13m 55s 213ms |
14 | -5. Catapults (GO FIRST) | 1m 50s 020ms | 15m 45s 233ms |
15 | -6. Multifling | 2m 09s 059ms | 17m 54s 292ms |
16 | -7. Fling Crushers | 1m 00s 597ms | 18m 54s 889ms |
17 | {Course 2: Mass And Velocity} 8. Industrial Fan | 1m 32s 502ms | 20m 27s 391ms |
18 | -Lobby 3 | 0m 34s 110ms | 21m 01s 501ms |
19 | -1. Cooperative Bridges | 1m 25s 296ms | 22m 26s 797ms |
20 | -2. Bridge Swap Or | 0m 48s 784ms | 23m 15s 581ms |
21 | -3. Fling Block (RLL) | 1m 01s 278ms | 24m 16s 859ms |
22 | -4. Catapult Block | 1m 06s 801ms | 25m 23s 660ms |
23 | -5. Bridge Fling (OOB) Or | 1m 15s 734ms | 26m 39s 394ms |
24 | -6. Turret Walls | 1m 26s 764ms | 28m 06s 158ms |
25 | -7. Turret Assassin | 1m 22s 894ms | 29m 29s 052ms |
26 | {Course 3: Hard-Light Surfaces (RIGHT)} 8. Bridge Testing | 1m 46s 221ms | 31m 15s 273ms |
27 | -Lobby 4 | 0m 31s 826ms | 31m 47s 099ms |
28 | -1. Cooperative Funnels | 1m 09s 115ms | 32m 56s 214ms |
29 | -2. Funnel Drill | 0m 55s 933ms | 33m 52s 147ms |
30 | -3. Funnel Catch | 0m 55s 752ms | 34m 47s 899ms |
31 | -4. Funnel Laser | 0m 52s 578ms | 35m 40s 477ms |
32 | -5. Cooperative Polarity | 0m 54s 375ms | 36m 34s 852ms |
33 | -6. Funnel Hop Or | 0m 58s 237ms | 37m 33s 089ms |
34 | -7. Advanced Polarity | 1m 13s 095ms | 38m 46s 184ms |
35 | -8. Funnel Maze Or | 1m 18s 985ms | 40m 05s 169ms |
36 | {Course 4: Excursion Funnels (DOWN)} 9. Turret Warehouse | 1m 15s 922ms | 41m 21s 091ms |
37 | -Lobby 5 Or | 0m 37s 857ms | 41m 58s 948ms |
38 | -1. Repulsion Jumps | 0m 54s 595ms | 42m 53s 543ms |
39 | -2. Double Bounce Or | 0m 52s 454ms | 43m 45s 997ms |
40 | -3. Bridge Repulsion | 1m 10s 783ms | 44m 56s 780ms |
41 | -4. Wall Repulsion | 1m 15s 827ms | 46m 12s 607ms |
42 | -5. Propulsion Crushers | 1m 33s 721ms | 47m 46s 328ms |
43 | -6. Turret Ninja Or | 1m 04s 564ms | 48m 50s 892ms |
44 | -7. Propulsion Retrieval | 1m 07s 516ms | 49m 58s 408ms |
45 | {Course 5: Mobility Gels (LEFT)} 8. Vault Entrance | 2m 07s 884ms | 52m 06s 292ms |
New AMC Proof Requirements!
From now on, for top 50 times, both partners must submit their demos. As such, it will also be required for to submit any .vpks that are used during the runs. If you have any questions, you can join our discord @ discord.gg/p2sr or you can create a forum post here.
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Niveau: Chapter 1 - The Courtesy Call