NSR Encore Edition Changes
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NSR Encore Edition Changes
Mis à jour 2 years ago par MoistRock

System Changes ● Jumps feel much heavier resulting in faster fall speeds ● Jumps have less height ● New clap bot added that claps infront of itself ● The active character at the end of a stage will carry over when returning to the overworld/out of sewers (ending a Stage as May will keep you as May when exiting the sewer and vise versa) ● Results screens add the remix and Christmas song as unlocks (longer result screens) ● BUG : When restarting a level, certain audio cues won't play. Fix this by pressing start

Mayday ● First swing is slower and does less damage (takes two swings to kill grey bots) ● Hold attacks cannot be held indefinitely ● Hold attacks now have super armor ● Missile Launched! Mod does more damage.

Zuke ● Has 4 Energy Bars (Previously 8) ● Mods act as Finishers, the longer the combo, the better the Mod damage

DJSS ● Can do slightly more damage in between phases

Sayu ● No Ring of Fish attacks until Final Phase ● Final Phase - Parry Ring of Fish aren't available until later in the phase (fast) -May's Mar's Attack will hit all three boxes

Yinu ● NA

1010 ● 1010 Skip in NMG seems impossible

  • Mars Attack only does 1/4 of Neon J's Health Bar ● Can attack 1010 members past the back line ● Phases 2 & 3 - Green and White perform all parry shots (previously Red) ● Final Phase - More notes drops
  • Parry Green Rings hurtboxes last longer than it should (possible to parry a row of rings for max damage)

Eve ● Approach - Eye Sentries cover more area making it harder to slip by

Tatiana ● Damage values for the cog are uncertain but still possible to do a 2 cycle

  • Use Zuke to cause the first Cog rotation
  • Switch to May and do a full 3 hit combo, 2 single hits, a 1 charged first swing ● No Cards thrown in the first phase