Any% Bad Ending (Console) in 10m 58s by
Description

Firstly, this game is actually wayyyy more random than I expected. Totally floaty and abstract with...I guess cutscene load times? Because just on the first split with NO change in inputs I've seen a split anywhere from 4:29 to 4:33 (like this run). I don't know what makes any run faster when playing on genuine console. It's weird compared to an emulator which boggles my mind.

Anyways, speaking on that ' the gameplay started 3 frames later than average on this run. Nothing weird caused my final split to be 18 frames early; I just split early cuz I anticipated the end too much.

So final time was 10:58.92

I'm assuming this run can see sub 10:55(?) But this one is weird with lag.

This is the first time I've run this game on console so weirdly enough it's new to me.

That said...I found a way to save 6 frames using a route change! So that's fun!

Ok...so weird. But we'll revisit this...

Classement
Catégorie
Any% Bad Ending (Console)
Partie
Classement
Première place
1st
Temps
10m 58s
Date
3 years ago
Plateforme
USA / NTSC
Détails
Joueur
Vérifié
3 years ago
Soumis
3 years ago
Statistiques du jeu
Abonnés
3
Parties
12
Joueurs
2
Modérateurs