Forums  /  Five Nights at Freddy's series  /  FNaF World  /  Obsolete Loading Times?
  ZombieGabrielZombieGabriel

I've been talking with Dark recently, and I realize something huge that's been keeping him from a lot of the records that he has; loading times. Some speedrunners in this community have very fast loading times (e.g. Dhulkan, with 5-second load screen times), while some others have very slow loading times (e.g. SheppardKiller in his 100% run with 8+ second load times). This is making speedrunning unfair for some people that have worse equipment than others, specifically for Dark trying to take Dhulkan's records. So, I thought, should we get rid of loading times? This would make speedrunning this game much easier to optimize, and a lot more fun to play. Leave your thoughts in the comments, and I will read all of them.

-ZombieGabriel

 
  HakoHako

Seems fair. Someone should either develop a load remover or we should just keep the timer paused during load times.

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  SheppardKillerSheppardKiller

Yeah, it would help a lot especially for those with computer issues, one thing that's still gonna factor in is gonna be how much FPS you get while playing but other than that, there could be a way that we could make a timer that does stop between load times because if we do have to manually pause the timer ourselves, chances are that it's gonna be a bit more off but this could also lower times in every single run if you were to retime every single submission, even ¤cough¤ 100% and 157%... but yeah this would be an interesting contribution and possibly a useful one too.

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  ZombieGabrielZombieGabriel

RE: Obsolete Loading Times?

I just ran the 4th Glitch category for the first time, and tried to do it for a second, third, and even fourth time with the pausing in the middle of the runs to skip the loading times. With that said, I have come up with a new formula for the loading screens for specifically the 4th Glitch category: forget the loading times completely or to add the load screens as separate splits so that you can cut them from the final time at the end, which does the same thing as pausing, and messes with the Lilygear Lake movement that requires quick and precise button pressing to be able to do well. That's just my opinion on how the Loading Times situation should work for the 4th Glitch category, since there are very few loading screens you have to worry about during the runs.

-ZombieGabriel