Forums  /  Five Nights at Freddy's Fangames series  /  Five Nights at Fuckboy's  /  Talk about the Godly Weapons
  SheppardKillerSheppardKiller

So, after getting RPG Maker and checking through the FNaFB game itself, I found out that there's a crack next to the cake table that leads you to another hidden room like the Debug room but it leads you to a new section where you fight against the playing cards and they have a 1/40 chance of dropping Godly weapons and their HP's are higher than the Gammas and only 2 are higher than the Delta by almost double the HP. After a quick research, I found out based on the wiki page here: http://five-nights-at-fboys.wikia.com/wiki/Godly_Weapons#comm-3633

Apparently, after defeating all of the cameras the crack appears for the room itself meaning that there could be a new category like the Ace scenario or something similar to that since there could be another possible ending to the game but I have to reach the end location in order to be sure.

 
  SheppardKillerSheppardKiller

UPDATE: I completed the Boss for the Ace Scenario section and there's no ending, you just get thrown back into the stage area where the exit used to be, but it can somehow be included in runs but getting through the patterns in that section is really annoying.

 
  ShockwaveShockwave

I’ve always included it in my runs, personally just for fun. The extra hits usually allow me to get G.F. and Puppet Matser BB in half the time. I think it should be included in 100% just because it’s there as a challenge. And it could help in getting stats. Also just wondering, is 999/9999 stats needed, I know it sounds crazy but anytime I play the series I aim to reach them with everything ‘cleared’.

 
  SheppardKillerSheppardKiller

I remembering before I was given the moderation of this game that I made this post and yeah I was wondering the same as you, as for 999 stats, I probably didn't think about that one, but despite the fact that I'm a mod on this game, I never really ran this game since I last did it to be honest, I do want to get back into this series and speedrun it cause I do have a 40 minute time save for FNaFB 2 but I never got to put that into action cause of my computer situation at the time, maybe if I had my friends help me out with this game then I could probably be able to get both of those suggestions in, but it's weird cause this is now my responsibility for this game series but since no one really made responses or posted any runs to the series, I just kinda left it as is since. but I do think about that myself too, there is a few things that could be changed to fix this but with school taking my time and I'm doing a separate personal project which I set my own deadline for, I'm kinda stuck with what I wanna do, but I'll give it some time to think.

 
  ShockwaveShockwave

No worries. Focus on what’s important, don’t let this drag you down. I plan todo the 100% XXX mode since I do it casually anyway proabably this break I’ll get on that. Throughout I’ll work on tips and make a formatted version to help people in FnafB 1, then I’ll move to the rest in the series cause no one has.

 
  SheppardKillerSheppardKiller

I could've been up to the task for routing as I did streams of me routing the categories for the runs I've already done myself but since I never had the time or even thought about it at the time it was basically just watch my stream and hope that you'd get the chance to understand what I had to do for each and every run. Plus I have keybinds that you can set within RPG Maker which allows you to basically get a better advantage in runs and I wasn't the first to do this as the old WR holder for the faster categories had done this before and I was just learning how to run the game when I first submitted my runs at the time so I definitely took the time to perfect my runs just to make them good for anyone else to take over if you was able to get the reactions and the skills high enough to make it close or past my records 😃.