Forum posts

Forum: Day of the Tentacle Remastered

Thread: Switching to in game time

Started by: firefytefirefyte

Hello everybody,

This stems from a discussion present on the speedy adventures discord, that notes how different the load times can be from runner to runner.

What I propose is that we add a field (and ranking) based on in game time, to level the (hardware) playing field.

I have a script created that works with DoTTR GoG/Steam (I need a windows store version to test with) that enables tracking of time in livesplit.

This method is now used in Monkey Island 2 Special edition.

For those interested, you can find the script here (current version:

And here (development version with some save/load support and better handling of the menu):

https://raw.githubusercontent.com/ffyte/LA-adventure-remake-autosplitters/master/lar-splitters.asl

https://raw.githubusercontent.com/ffyte/LA-adventure-remake-autosplitters/saves/loads/lar-splitters.asl

You can check out my bad run as to how it works.

GeekAndGamerGeekAndGamer likes this. 

Forum: Loom

Thread: New Tool - Draft List Reference Sheets

Started by: SchalaKittySchalaKitty

I added a note to the resource page, that it's only for the VGA version.

EGA actually has randomized drafts (from a set list).

LMMotossLMMotoss likes this. 

Forum: Loom

Thread: Reflect Draft Skip

Started by: LMMotossLMMotoss

(edited: )

Great! I have a run coming up at Speed Games United in Helsinki in August, and I can add that to my practice runs.

LMMotossLMMotoss likes this. 

Forum: Speed Games United 2019

Thread: Master Info

Started by: JaveliinJaveliin

What are the prospective times, or is it 24/7?

 

Forum: Loom

Thread: All drafts and what you can do with them

Started by: MilkToastMilkToast

No problem, enjoy whatever you are doing.

MilkToastMilkToast likes this. 

Forum: Loom

Thread: All drafts and what you can do with them

Started by: MilkToastMilkToast

(edited: )

So, a proposed all drafts route:
Get distaff
open egg
get night vision
open sky
use night vision
get straw to gold
use straw to gold (and not gold to straw!)
get dye
use bleach
get book of patterns (I'm not sure if you can ignore this on expert!)
get empty
leave island
get twist
untwist
get invisibility
use invisibility
get sharpen
get terror
use terror
get sleep
get heal
use dye
use gold to straw
use sleep
use night vision
get reflect
use empty
use untwist
use wake
use reflect
use open (cell door)
use fill
use dull
use open
'Bye cobb'
use close
use heal
use close
use close
use close
use unsilence
use uncook
use unmake
use transcendence

This is all off the top of my head. And should acquire and use all the drafts at least once.

Unused variants: sharpen, twist

 

Forum: Loom

Thread: All drafts and what you can do with them

Started by: MilkToastMilkToast

We could also have a 'busybody %', where you just do everything.

 

Forum: Loom

Thread: All drafts and what you can do with them

Started by: MilkToastMilkToast

(edited: )

Either we have interact with every object or collect (and use) all drafts (at least once). Running back and forth on the weaver's island isn't all too interesting, so I would be more inclined for a collect all, use once. But also require the book of patterns (which I think you don't pick up on the higher difficulties).

BTW:
22.Reflect = Rusty (wake up) (mandatory)
any draft will work.

 

Forum: Loom

Thread: All drafts and what you can do with them

Started by: MilkToastMilkToast

100% would be collect and use all drafts, fill the cup, wood box, heal in all rifts, open the oyster what am I missing? Pick up the book of patterns (I think)?

Also would require using undye in the dye tent. Empty the pool...

 

Forum: Loom

Thread: Version differences (new categorie?)

Started by: MilkToastMilkToast

You can compare it to your amiga run to see if it moves too fast, but the corridor test says that dos box cycles shouldn't make a difference.

 

Forum: Loom

Thread: Version differences (new categorie?)

Started by: MilkToastMilkToast

I have a new EGA run... stay tuned...

 

Forum: Loom

Thread: Version differences (new categorie?)

Started by: MilkToastMilkToast

(edited: )

Ok,

I'm going to necro this thread for a second.

I did a low 27 EGA run with scummvm just now, and I have an idea about the versions a bit.

EGA is probably slightly faster overall, due to text skipping (vs. dialogue that cannot be skipped or hurried up).
SCUMMVM, with both EGA and Steam were slower in the hall walk on my machine, while on 'native' steam and dosbox, it was about the same time (~just under 34s). So until someone tests the hall walk on another machine on scummvm, I wouldn't recommend it.

I'll get my run submitted once my video is up.

Also see (or the full video of the stream):

 

Forum: Loom

Thread: New rules for the game.

Started by: firefytefirefyte

Rules added, leader board reorganized.
Let me know if I missed something.

 

Forum: Loom

Thread: More mods

Started by: firefytefirefyte

Go ahead and do what you think is good.

 

Forum: Loom

Thread: New rules for the game.

Started by: firefytefirefyte

saves make no difference, single segment is the way to go.

 

Forum: Loom

Thread: New rules for the game.

Started by: firefytefirefyte

Nope I was wrong, it disables screen scrolling to just move the screens in a static manner. No effect on speedrunning.

 

Forum: Loom

Thread: New rules for the game.

Started by: firefytefirefyte

I am pretty sure that it resets the cursor to the center. I'll check later when I'm back at my pc.

 

Forum: Loom

Thread: New rules for the game.

Started by: firefytefirefyte

I don't know of any bugs or glitches, but you should be able to change text speed (with '>'), and of course, skip dialogue (with '.').

Also would probably need a list of Amiga emulators, if run on emu.

 

Forum: Loom

Thread: New rules for the game.

Started by: firefytefirefyte

Since there's now two of us here, I propose we discuss the rules and differences with the game.

1) EGA / VGA get their own leaderboard
2) All difficulties should be the same (the drafts are fixed through a run anyway.
3) More has to be done with evaluating ScummVM and how it works on various machines.

Opinions and ideas? Discuss.