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Final Fight 2
Final Fight 2 (1993)
Final Fight series
SNES, WiiVC, WiiUVC
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Final Fight 2 Forum  /  Rules updates

Sm_IzumiSm_Izumi

Alsace, France

  Sm_IzumiSm_Izumi
1 Aug 2017, 09:34

Just a little reminder about the Timer rule

In order to match the classic speedrun timers in beat em ups and also the brother of this game FF3, the timer now has to start when you take the control of your character.

Enjoy your speedruns guys.

 

EllimistEllimist

United States

  EllimistEllimist
1 Aug 2017, 12:36

Good to know, thanks. Will stop pressing on character selection.

 

rotorstorm331rotorstorm331

Kentucky, USA

  rotorstorm331rotorstorm331
2 Aug 2017, 22:11

Well, that's interesting news indeed. Time to redo splits again. lol

 

rotorstorm331rotorstorm331

Kentucky, USA

  rotorstorm331rotorstorm331
3 Aug 2017, 04:39

Well, that turned out to be harder then I thought. For anyone running this game, the best time to start your time is when your character's life bar and timer appear on screen, that IS when you gain control of your character. Its a lot harder if your using a laptop like I do, but not impossible.

 

Sm_IzumiSm_Izumi

Alsace, France

  Sm_IzumiSm_Izumi
3 Aug 2017, 22:26

Not it has to start when you can actually gain control of him, i see what you're saying with a laptop key and controller that has to be ready for first jump inputs, some people use a pedal, i don't have problems on my side cause i bind the timer / reset on my L2 R2.

If you have problems don't worry you can also set your timer on negative count so you'll be able to start it on character select screen. put minus 7 second and it will work better for you man.

 

rotorstorm331rotorstorm331

Kentucky, USA

  rotorstorm331rotorstorm331
4 Aug 2017, 01:49

Wow, I had it right the whole time. I normally had it set to -6.35 or -6.37 but I'll try -7.00 next time though. Of course for RTA, I'll probably have to start the timer once I get control of my character.

 
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