Forum posts

Forum: Transistor

Thread: Question Regarding Rules

Started by: Capt_NyxtrCapt_Nyxtr

Currently there is no category for new game plus which is what recursions would be, so yes, it will have to be a fresh file. That being said, I think a NG+ category would be interesting as it would open up lots of new strats and wouldn't be opposed to making a leaderboard for it if we got some runs of it.

Capt_NyxtrCapt_Nyxtr likes this. 

Forum: Transistor

Thread: Frame capping question

Started by: fhnnhffhnnhf

It is enabled.

 

Forum: Transistor

Thread: Frame capping question

Started by: fhnnhffhnnhf

I'm down for taking up mod if you need. I stop by the transistor boards every day any way.

 

Forum: Transistor

Thread: Frame capping question

Started by: fhnnhffhnnhf

Are we no longer enforcing frame caps? the last 4 runs to get approved have had higher than 60 fps based on the last night cut scene being all around 1:03 instead of the usual 1:11 and if I'm allowed to run the game at higher fps for free time saves I would love to know

CadarevCadarev likes this. 

Forum: Transistor

Thread: Introductions & Questions

Started by: SynaMaurSynaMaur

So steam depot through the console is kinda gone even though the infrastructure to pull depots is still there. There is a program called DepotDownloader that is not the easiest to use (requires running via cmd lines, have to plug your steam account info directly into, have to know your exact depot and manifest) but it does get around the issues with steam not providing that service officially anymore.

 

Forum: Transistor

Thread: Introductions & Questions

Started by: SynaMaurSynaMaur

The steam overlay fps counter is sufficient to make sure you are at 60 fps, youll need version 1.49815 for the load remover to work, play in fullscreen if you want to constrain your mouse as Super Giant Games didn't build a robust set of options when porting this game to PC, and we had a discord before I joined but it was deleted with how little traffic it got. Good luck on your runs and hit me up if you have any specific trick questions. (also the run is pretty chill imo, fight strats are the only thing I think are actually hard)

 

Forum: Transistor

Thread: Found a new fight skip for low percent.. again

Started by: fhnnhffhnnhf

So, apparently to prevent a softlock, Super Giant made it so the fetch fight after grant and asher just doesnt happen if you dont have an attack equipped. All that said, if you swap to just jaunt at the end of bracket towers, you can skip the fight after the swarm cutscene. Yay doing the second man fight in low% without load as well!

 

Forum: Super Smash Bros. Ultimate

Thread: Break The Targets Speedruns!

Started by: LinkstxrLinkstxr

Any chance you could post an image of each stage?

LinkstxrLinkstxr likes this. 

Forum: Final Fantasy XII

Thread: TZA PC Question

Started by: fhnnhffhnnhf

PC uses an impossibly high amount of rng seeds compared to console, with frame count and system time choosing from hundreds of thousands of seeds. More importantly, the game makes a new rng seed every time a save file is loaded so even if you use a cure list to find your current rng values, you have to get through town, onto the airship and to the chest while accounting for EVERY NPC on the way. There is really no way to find where you are in the rng without looking at it directly. It might be worth making a seperate category for PC that allows the tool to make for a more interesting experience.

 

Forum: Final Fantasy XII

Thread: TZA PC Question

Started by: fhnnhffhnnhf

So I am interested in getting into FF XII PC but I had a question about seitengrat. With an application like shown here: you can track the rng values to time entering the airship on the right frame and then opening the chest on the right frame. Would a tool like this be allowed for the speedrun or is tracking the rng like this disallowed?

 

Forum: Super Smash Bros. Ultimate

Thread: World of Light Bingo

Started by: fhnnhffhnnhf

(edited: )

For those interested, there is now a World of Light Bingo Card available on bingosync.com which you can find in the dropdown under Smash Ultimate: World of Light. Right now the card is primarily meant for fresh profile World of light runs and has goals intended to be completed before defeating Galeem though I am interested in expanding it if anyone has suggestions. I also have a guide I compiled to help run the light side fights to help ease routing a card without having to scour the internet for resources available at https://bit.ly/37k7TKd

If you have any feedback or suggestions for maintaining/upgrading/updating/expanding it, feel free to pm me and GL on your runs.

 

Forum: Transistor

Thread: Low% has a new fight skip

Started by: fhnnhffhnnhf

So the game can handle an open terminal and level up simultaneously. I now finally have an excuse to choose rain or snow mid run 😃

 

Forum: Transistor

Thread: Low% has a new fight skip

Started by: fhnnhffhnnhf

Here is the setup:
I'll spend tonight testing how this affects the other parts of the run.

 

Forum: Transistor

Thread: Low% has a new fight skip

Started by: fhnnhffhnnhf

So I was teaching a new runner the game and he accidentally discovered a new fight skip in highrise. The fetch and weed fight at the top of the elevator auto scroller can be skipped by disjointing a save into their arena and from there you can proceed to do the elevator glitch as usual to prevent the soft lock at spine. I will get video up in the next day or so.

MurihoroMurihoro likes this. 

Forum: Transistor

Thread: Is steam version only valuable one ?

Started by: blaskoczenblaskoczen

Would providing the x86 and x64 folders from the downpatch work? I have a backup of those folders I paste over everytime steam re updates and it gets mine to work and it wouldn't be the full game so not technically providing a full game.

 

Forum: Transistor

Thread: Is steam version only valuable one ?

Started by: blaskoczenblaskoczen

Which version does it say on the pause screen? The load remover works on steam with 1.49something or another

 

Forum: Transistor

Thread: Invisible Button

Started by: fhnnhffhnnhf

A quick question to the Transistor Speedrunning community: should the invisible button, which allows a player to gain an extra skill at specific levelups, be allowed in Low% since it doesn't award xp or levels or should it be banned? This button off screen in Port 37 allows the player to gain a skill they chose not to take if their last levelup was a choice of multiple skills. It doesn't technically award a level or any xp but it raises a interesting question for Low% regardless. Here is a video of the glitch in action below:

 

Forum: Transistor

Thread: Transistor at SGDQ

Started by: StrifeStrife

😃 Thanks for the well wishes! I will try my hardest to do us proud!

 

Forum: Transistor

Thread: New Fight skip for Low%, possible Any% route change?

Started by: fhnnhffhnnhf

It has to do with the fact that the game moves you into a smaller area after the fight ends to talk to platt. If you are outside that area it forces you to do a jaunt like movement and you can barely get into turn before that happens. I think the game has to pass the walk through walls tag to your turn to do that and it doesn't get taken away like you out of turn version. That is at least my guess.

 

Forum: Transistor

Thread: New Fight skip for Low%, possible Any% route change?

Started by: fhnnhffhnnhf

You would think that but it makes Low% super hard now. You don't get packet until just before the 5 snapshots and you don't get Help at all. I'm not sure if Any% will use it because of the exp loss but Low% has to run it now. Side note; Royce is hard with only 6 skills at level 3!