somtehing v2
6 years ago
Poland

Why did msbmteam (most likely he) decide to remove "Full Daily Race"? You know that simply editing the clock in the settings also changes the waiting time for the next race, because the countdown timer between races is closely connected to your clock in the phone.

United States

I deleted the category because the holes can be different on different days, which makes it impossible to compare two different "Full Daily Races"

United States

If you really want to submit from the Daily Race mode, just submit to the Individual Holes category

Poland
  1. You are going through the Daily race
  2. You leave the game
  3. "settings"
  4. "clock"
  5. You edit it by adjusting the time, eg a dozen or so hours forward
  6. Return to the game
  7. You repeat it four more times
United States

I don't think it's a good idea to have a category that requires you to mess up the time on your device

Poland

Ok,, I understand ;)

United States

@MaximalMaxPL. The last three IL runs you submitted are timed wrong. Please be sure you start counting on the first frame of movement

  • This run should be 3.600 seconds. You started timing when the buttons appeared, but you should've started timing on the first frame of movement.
  • This run should be 3.233 seconds. You started timing when the buttons appeared, but you should've started timing on the first frame of movement.
  • This run should be 4.000 seconds .

Can you look at these again?

Edited by the author 6 years ago
Poland

Oh, I did not know what counts IL, I thought it starts from the moment you CAN move and ends when your character is clearly in the hole

Edited by the author 6 years ago
United States

In my opinion, starting timing when you can move puts too much emphasis on having the ability to predict load times. There would be no way to react in 1/30 or 1/60 of a second to get the perfect start to a run.

Poland

And what about levels with moving objects? the player has the right to wait a few seconds for the situation to be favorable?

Poland

Eg: Portal Land - 8, Gravity Lab - 7 and more and more

United States

On those levels, you would start timing when you can move. The rules as they currently are state: "Unless otherwise specified below, timing starts on the first frame of movement and ends on the first frame you go in the hole." This allows us to make exceptions for levels with moving parts (such as Space Base).

Rules for Space Base: ## Timing for Space Base For this level, timing starts on the first frame the flap buttons are visible onscreen.

Now that we have the Individual Holes category, we really should specify in the rules when timing starts for each hole.

We decided these timing conventions in this thread

Edited by the author 6 years ago
Poland

I have an idea (maybe bad) to create a Guide: "These lands/levels start with the first flap: ................ These lands/levels start from the moment YOU CAN move: ................... "

United States

I think we should just put them into the rules for each level. (kind of like how Space Base is right now, but with each hole specified)

United States

I just updated the rules for Buzz Land and Space Base. I want all levels to have rules like that.

If every part of the hole is stationary, or it has a moving obstacle that doesn't affect the run (like in Buzz Land 4) timing starts on the first frame of movement.

If there is a moving obstacle that could possibly affect how one approaches an Any%, Gold%, or Superstar% run for that hole, you start timing when you CAN move.

United States

I've updated the rules for about half of the levels. Do you agree with my judgments?

Poland

I do not have a way to check it, but if levels with moving objects have the start of time when the buttons appear, then yes

Poland

But problem is now I don't have my phone

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