Final Descent Manipulation
2 years ago
Lincolnshire, England

I know something has been found out recently to do with the IGT for entering Bone Village on disc 1, and then something to do with the spinning sattelite at Cosmo Canyon before you drop off the huge materia, but I just havent got a full and clear explanation as to what is needed and how they correlate.

Cant anyone give a good guide as to how this manip works?

Canada
ModeratorRJTheDestroyer
He/Him, They/Them
2 years ago

For the PSX version on a PS2, the IGT seconds you want to close your menu at and enter Bone Village are 12, 28, 44, or 56 (don't do it right as it switches to that second, but a tiny bit after). Then you just run up and talk to the guy to dig for the Lunar Harp and mash through the 3 textboxes. The "Stone" value that you want to set to 49 is done so when closing the 3rd textbox to start the digging process. My understanding is the actual IGT that you are trying to hit when starting the digging process is ~7 seconds after the IGT you close the menu at, so on PC and its ports, I'm guessing the IGT to enter Bone Village would be ~2 seconds later (so 14, 30, 46, or 58), but I haven't tested this (just basing it off the difference between the versions for the Mayor Password earlier in the run).

In Cosmo Canyon, you count 3 rotations of the satellite dish and then run inside Bugenhagen's Observatory, but during this time, if the wind dial moves, you have to start counting from 1 again until you get to 3 rotations of the satellite dish without the wind dial moving. Hype_gh0st told me to wait ~1 second after counting the 3rd rotation because sometimes the wind dial will still move a bit after counting the 3rd rotation. After counting 3 rotations without the wind dial moving, you have ~10 seconds to run inside before the "List" value (field RNG value) changes to something different.

The last part of the manip is when you leave Cosmo Canyon and go to the City of the Ancients, but it's not so much a manip here as it is just having good movement and mashing at certain points/screens (if you're too slow, the manip will fail). You also need to have good movement in the Northern Cave at the end (on the screens where field RNG advances), and depending on how well you did the City of the Ancients, you'll either have more or less room for error in the Northern Cave.

I think that basically sums it up, but if anyone has anything else to add (or if I am wrong about something), please say so.

Lincolnshire, England

RJ You fucking legend mate

Thank you for that

RJTheDestroyer likes this