Early Early Cycle in CMY Cave
8 years ago
United States

Since last Friday I've been playing around with the CMY Cave to see if it's possible to get an earlier cycle. I'll cut to the chase -- it is.

With optimized movement after collecting the tuning fork anticube, (including one tight upwards corner kick), you can shave off about 12.3 seconds. My time with early cycle was 1:31.9, and with the early early cycle was ~1:19.6. I messed up the split and was slow at the end due to excitement.

It took me about 4 hours of routing and grinding to do a full run of the room, and for a while I didn't think it was possible. It might be a long time before any of us can do early early cycle consistently, but thankfully you can fall back into early cycle very easily, without really losing anything. In other words, it's always worth going for early early cycle.

It's possible that there are further optimizations that could be made EARLIER in the room to make some of the later cycles more agreeable, but I ran into several bottlenecks based on the routing I tried. You can see this at :35, where I basically have 3 seconds to kill.

Overall, really cool skip. Might be too hard in practice, depending on how good your mechanics are.

France

Well, you'll always get bottlenecks because that's how the room is designed. Sick improvement indeed, I'll have to test it myself... one day. I couldn't do it because we didn't use to do so many corner jumps and that seems to really help everywhere :P

United States

Yeah, We been known this was possible, we just needed the one optimization and it seems as though you found it.

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