Pomerania, Poland
Forum: Fallout Thread: 100%? Started by: hugphoenixhugphoenix |
Heh, dogmeat dying on force field is great. |
Forum: Fallout Thread: Low intelligence run Started by: fexenfexen |
I thought this would be a challenge: you have to beat the game with low intelligence (I believe it should be below 4) so that you can't say more than a few words. It turns out that at the start you neither can destroy Military Base nor Cathedral. |
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Forum: Fallout Thread: 100%? Started by: hugphoenixhugphoenix |
I think hugphoenix was talking about unofficial patch that adds npc in Boneyard that allows you to get the good ending for Followers of the Apocalypse. As for the explosives needed for blowing the entrance wall for Radscorpions, you have c4 on the left locker near Lieutenant, you don't need to get robes at the Military Base or the right locker with dynamite. In Junktown, you have to first report to Killian with the Gizmo's confession and kill him later. I think it is fastest if you talk to Lars to set up the fight, he also leaves you at the Junktown's entrance afterwards. It is possible to make Master arm the nuke himself if you tell him that supermutants are not able to reproduce. You have to get the holotape from Glow and get to Brotherhood of Steel first. |
Forum: Fallout Thread: 100%? Started by: hugphoenixhugphoenix |
I would suggest doing only the marked quests, no child patch and only the maximun amount of possible quests on one playthrough. Making some quests and then reloading to make different ones feels weird. |
Forum: Fallout Thread: The Time Save Thread Started by: barrowsmanebarrowsmane |
Spamming clicking while going southwest and southeast can indeed make you go faster while running. |
Forum: Fallout Thread: The Time Save Thread Started by: barrowsmanebarrowsmane |
It is actually about 3 seconds per rat. It is possible that every rat moves out of the way, but the highest I've ever seen were two at once. The important rats are the top one, the 2nd on the left (the on the right is harmless as long as it doesn't move left) and the last one on the bottom, which moves away quite often, I would say maybe 30-40% of the time. |
Forum: Fallout Thread: The Time Save Thread Started by: barrowsmanebarrowsmane |
Interesting, I will take a look later in these skips. |
Forum: Fallout Thread: The Time Save Thread Started by: barrowsmanebarrowsmane |
Good idea. I timed the no-level save, and if you open every door on the first try, you can save up to 3-4 seconds on leveling lockpicking, which I don't think is a good idea in single segment and about the same on speech, which I guess could be further tested for single segment. I guess there should be said a bit more about the rats in the starting cave. I use the old school method of letting the rats come at you, which main pro would be the fact that you spend less time in combat and thus the last rat has a bigger chance to move out of your way. It can save about 3 seconds. |
Forum: Fallout 2 Thread: how do you make traveling supersonic? Started by: travisfreemantravisfreeman |
It's best to just run on the Fallout 2 version 1.00. |
Forum: Fallout Thread: Segmented run category Started by: |
I've just uploaded savegames which I used in my segmented run to the resource section. Good for trying out new stuff and practicing. |
Forum: Fallout Thread: Segmented run category Started by: |
I agree that there shouldn't be a separate category here, it should only be done for fun. As fun is trying to do one segment couple hundred times. |
Forum: Fallout Thread: Segmented run category Started by: |
I might try to do that then. I only hope it won't take me too much tries. |
Forum: Fallout Thread: Segmented run category Started by: |
I understand the concept of playing on harder difficulty (and running) for the sake of challenge, but in case of Fallout it all goes down to rng. In single segment, which I believe you should level up in Cathedral for safety reasons, it hardly plays any role at all. It means for a runner to keep on trying over and over again just because you are screwed by bad rng. In segmented, I don't think it would be possible to skip levelling on hard difficulty, but if difficulty changes only one thing then it's not even fun to run. |
Forum: Fallout Thread: Segmented run category Started by: |
I've been thinking a bit about hard difficulty setting and at first I thought it was pointless, because it would only require more luck in skill checks. But then I thought that it might actually not be possible to finish MB or Cathedral with starting skills. I'll take a look into it, because if I'm right, it might actually be needed to level up somehow before doing any of the main two zones. |
Forum: Fallout Thread: Segmented run category Started by: |
Ok, I was a bit overenthusiastic with the estimate, total time is 6:06.95 or 6:09.45 if SDA timing is included which adds half a second for each segment used. Sorry for the low quality, I think I'll redo the movie again in Movie Maker with better settings. Default ones compressed it a bit too much. Enjoy |
Forum: Fallout Thread: Segmented run category Started by: |
Actually it's mostly microoptimizing stuff. Running without robes as a female saves the most time. |
Forum: Fallout Thread: Segmented run category Started by: |
Okay, it will take me a little more time than I expected, just found another improvement in Military Base. I'm starting to think that maybe even sub 6 is possible. |
Forum: Fallout Thread: Incredibly dumb movement tech Started by: [Deleted user] |
I guess I wasn't clear enough. You can pass the tests with lower charisma but you need more luck for them. If you want to level up at Cathedral then you can have as little as 1 charisma. I'm still not sure if no-levelling is a good idea for single segment, because you can take a lot of time on the doors in Cathedral, so much that the levelling may be actually faster. |
Forum: Fallout Thread: Congrats on new WR BarrowsMane Started by: UselessBritUselessBrit |
The problem with single segment is the frustration that comes from seeing random encounters ruining your attempt over and over again. That's why you should try to finish the run even if you have a couple of them. |
Forum: Fallout Thread: Segmented run category Started by: |
Ok, first calculation with inaccurate LiveSplit timing sums up to 6:21, which can be improved by about additional 10 seconds if I were to eliminate multiple tries on doors. That means run below 6:30 will appear soon on my youtube. I only need to record the last segment, edit the video and time it correctly. |