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Written route
Updated 9 years ago by S.

Far Cry 2 speedrun route by S.

This route, at least for act 1, is based on a route developed by Major Slack <<put link here>> Because Major Slack used a different tutorial position, the mission order will also be different. Faster strats for certain missions have also been found. The route for act 2 and 3 is developed by me alone and likely has improvements to be made since a route made by a single person is almost never a perfect route. This route does not utilize the mortarglitch as I can't endure the low FOV for 3 hours straight.

Links to videos: My 3:04:09 and probably WR at 1-7-2013: http://www.twitch.tv/lotsofs/b/401227199 MajorSlack's Act 1 in 67 minutes video: http://www.youtube.com/playlist?list=PLDDCAAD840FF5F9F7

==Intro== You want to exit the hotel by the front door and turn left. People should die in front of you and drop their grenade. Drop the grenade towards south of the T-junction (there should be a tree) and stand on it for suicide. You want to die here and not in front of the hotel in order to start the tutorial at Lumber because this place gives you a rocket launcher and puts you close to Mikes Bar.

==Tutorial== Do what the guy tells you. Grab the molotovs and grenades in the safehouse you're unlocking.

For the tagging with your monocular part you can just walk into the medkit thats right down the hill on the pole (you need to go on top of this hill and out of your vehicle to enable the objectives), then just press RMB for a second. This will trigger both the "mark an item on the map" and "look through your monocular" objectives required to get the phonecall without losing time to aim.

The diamonds are allways in the same place, you dont need to equip the map for this objective. In the weapon store buy the G3KA4, its slower to buy than the shotgun, but the shotgun spawns on the other side of the armory, whereas the assault rifle spawns right in front of the door.

==APR1== Major Slack's route works. With your RPG, try aiming for the car instead of the ground. The rocket tends to just bounce of the ground and not explode. Not good.

==UFLL1== Same route MajorSlack did in his video really. Bus stop > Head to the oasis, lob a grenade and go back.

==UFLL2== Again MajorSlack's route works. It's really RNG dependent. If you're going for more consistency, try shooting a big group of people as you go in. I found that emptying your throwable arsenal is a waste of time and grenades. Better to lob a single grenade through the hole away from the ladder and then head out yourself. The jeep has a turret on it which you can use if you dont want to go for the driving away luck strat.

==UFLL3== Major Slack's route is good. Don't bother with the Golden AK though, you don't need it. The gun you got from the weapons store will last throughout the entire act 1 and your weapons get taken from you anyway. The patrol car is annoying, I usually go ofroad to avoid it, but find myself having to switch to the buggy thats parked at the last outpost anyway.

After you've done the mission and went back to the busstop, you're gonna need to rescue a buddy. You don't need to go talk to the guard for this one. Take the car and head on over to Cockfights immediately. Rescue your buddy. He or she will start talking but you can ignore that, just head outside immediately after freeing them.

==APR2== You don't need to restock at the outpost for more explosives. It's a bit riskier on Normal and higher difficulties, but I rarely find my RPG malfunctioning on its second shot fired in the run (the first one being fired at the motorcade in an earlier mission). I like to bring my buggy with me up the hill instead of leaving it downhill and walking the rest of the way though. There's a bunch of rocks in the way but you can fit through.

==APR3== Again MajorSlack's route works to some extend. After hitting the shore with your boat, fire your pistol. If the patrol car is nearby it will lure him to you. Take his car and head over the mission objective. Drive over the single guy waiting at the group of buildings a few meters in front of the landfill or he will follow you and kill your car. Same goes for the guard at the landfill gate. Drive over him, turn your car around, complete the mission.

On your way back that one guy has respawned so drive over him again in case he follows you.

==Act 1 end== Nothing has changed from Major Slack's route, except for two things.

  1. Traversing the waters at night is good, not bad, as the guards are sleeping. It's light enough anyway for you to be able to see.
  2. A slightly shorter shortcut to get from Lumber on the road to Mike's Bar, saving 1 or 2 seconds.

============================ ===Act One Done=============

==Post Cutscene Leboa Sako== MajorSlack did this in his act 1 run but it's actually act 2 already. Big difference; using the mortar saves about 2 minutes over Major Slack having to drive all the way over to the guy to be killed. There's a golden AK nearby, but you don't need it.

==Escort mission== After taking the mission briefing, there's three ways to get to the busstop. My results from long ago, from slowest to fastest: 3: Taking a car, drive there detouring around the rock. 2: Walking 1: Taking a boat, going under the bridge, where it might get stuck on the rocks so you'll need to push.

The last option is quite a bit faster if you don't get the boat stuck, but even if you do get it stuck it should still be faster by a few seconds. Detouring with the car is not recommended if youre travelling between the town and the busstop.

Once you took the bus to Mosate Selao, take the boat to the boat. After talking to your buddy you need to go downstairs in order to trigger the boat moving. The people with machineguns on land or on boats are none of your worries. The only worries you have are 1) The guy with the RPG and 2) the guy with the mortar.

The guy with the RPG can be easily taken out with a turret, the guy with the mortar is a bit trickier. I like to use the RPG though it's range is not quite long enough. Need to get lucky. Just keep in mind that your mortar tends to despawn if you kill too many baddies. You need this mortar for later missions so I tend to keep the bad guys alive so that their dropped weapons wont despawn the mortar when I switched it for the RPG.

Once these two guys are dealt with you can take cover inside the ship and wait.

==Marina shootout== When going from the busstop to the marina keep in mind that the patrol cars dont follow you and crash into a tree or something. If they're inside the trigger zone while alive they prevent the objective from finishing, even though they have nothing to do with the boat and aren't even close to it.

==APR1== Mortarshot. This shot can't be done any further away because there's invisible walls that stop all projectiles from going through.

==UFLL1== From the Northwest busstop using the car and taking the detour is faster than walking to Sefapane and stealing a car there. I haven't been able to find a mortarshot to destroy the target. While it has open sky above it, it is enclosed within rocks with only a small hole for your mortar to fit through. You'll have to go in and lob a grenade, which seems to be affected by wind.

==Buddy rescue== Unlike the Act 1 buddy rescue, you do have to talk to the guard for this one, otherwise the game will have you rescue two buddies. You want to pick the side that sends you to the Brewery, which is the faction based in the East of Mosate Selao.

The boating part on the waters near the brewery is pretty dangerous. The NPC boats have grenade turrets that instakill when they hit you. They're a bad shot though so if you keep moving they won't harm you. The least thing you want to do is get stuck on debris or having to stop to repair your boat, as they will hit you once you are a still target.

==UFLL2== Easy mission, take a boat, go in, shoot the guy, get out. You will hardly encounter enemies although they might bust your boat up if you stick around for too long afterwards. I suggest parking the boat in such a way so that you can make a quick getaway.

==UFLL3== Follow the traintracks. Once at the bridge go up the bridge, jump on top of the railing and place yourself over the boat. The guy to kill is in the same room you took shelter during the escort mission (it's a similar boat), and the blast will go straight through the ceiling. So lob a grenade on top of this room, next to the captain cabin.

==APR2== You can't shoot a mortar straight from the busstop as once again there's invisible walls over the rocks. You'll have to drive a long way.

==APR3== This mission is tricky. It requires a lot of offroad driving and there will be a lot of people shooting you. From the southwest busstop go offroad to the mines to get TNT, stay offroad and go under the bridge. Once you got the TNT there's a small path through the mountains that you can take that will get you on the road to the east. From there head south and jump down. Its quite a drop so youll have to repair your vehicle. Then head towards the pipes to blow up. Go slightly further because you cant access the pipes because theyre higher up and the pathway to get to them is further ahead. Park your car while hopefully remaining unseen. Plant the explosives and get back to your car. People are shooting you.

There should be a dock with a boat on the way to the brewery, not too far from the pipe system. Take that boat to go back to town.

==Act 2 ending== The location of the suitcase depends on the mission order you took. Luckily the order listed here makes it spawn at the brewery which is the closest one.

============================ ===Act Two Done=============

==Escape from the prison== Once you exit the jailblock and go upstairs, there's a gun somewhere to your left against some crates, across the medical supply kit. A car is just outside the prison, also to the left. Head to the brewery once again and take the boat.

==Assassination 1== Your first target is right between Mosate Selao and the Northeast busstop. The fastest way to get there is to take the bus to this busstop and then drive. There's an ammunation on your way which is convenient as you don't have any proper weapons. I recommend buying: The Grenade Launcher for slot 3 The flamethrower for slot 4 A slot 2 weapon isnt really required. The flamethrower will take care of ridding everyone stupid enough to stand in your way. Flamethrower won't do much in the swamps at the end though, but that part you should be able to avoid enemies alltogether. You can take the Uzi, which takes a while to kill someone, or the mini grenade launcher, which takes a while to reload (which slows you down). Buy the ammo, health and car upgrades, although at this point in the game you'll barely need them so you might be able to do without them. (Just spam all the upgrades, you have plenty of diamonds).

Go to the site and lob a grenade upstairs to kill who you need to kill. There's a new car for you to take at the entrance.

Drive to the unlockable safehouses and go down the cliff into the water, take the boat thats at the weapon store.

==Assassination 2== It will be foggy, so you might want to take an additional bustrip so you can use reference points to shoot guys from afar.

==Assassination 3== This one's at the mines. As opposed to APR3 though you dont want to go under the bridge, but head towards the unlcokable safehouses and hit the road.

==Wrapping things up== After visiting Reuben at the airport, take the boat that's right across the road to the airport, in the water. Take it to brewery (once again), from there take the car to prison.

==End game== For the plane crash shite, you can drop down the cliffs skipping walking around it. There's guys there though so prepare your flamethrower. Could lob a grenade in between them too.

Go and take the briefcase form your buddies first, ignore them when they start shooting you. Head to kill the gang leader.

In the Jackal's hut take the car battery and hold S and D to get in the corner next to the door before the Jackal gets there (don't run into him). If done properly you'll be stuck between the wall and the jackal, allowing you to clip through the door, saves a bunch of seconds.

Blow yourself up as it's faster.

============================ ===Act Three Done===========

==Stuff== When you start sprinting your first few steps are fastest then when you have a steady sprint going. Therefore letting go and immediately repressing shift after 3 or 4 steps is faster than just holding shift.

Malaria really isn't a problem. It'll kick in towards the end of act 2. It doesn't do any harm it seems. It doesn't look like not taking pills affects stamina. Taking the pills is slow and should be done during the cutscene explaining to get diamonds at the Brewery. You get new pills as you escape prison. It might kick in somewhen during act 3 as well. Just ignore it. You can't move while taking pills, unlike taking syrettes, so cutscenes are really only the suitable times to take pills.

==Timing== Timer starts when the objective sound plays after getting up from the explosion. Timer stops when you hear the sparks for the dynamite.

While neither of these two are exactly on gain/lose control time (off by a second or so), they make good reference points.

In-game timer seems to mess up the loadings and is therefore inaccurate. Needs looking into.

==Mortarglitch== If you run on version v1.00 , you can use the Mortar glitch to -Get inside and outside the building at Sefapane, skipping the door animations (weapon stripper guy is slow) -Go inside the escortable boat, not sure if it is quicker than just going by door. Mortar animation is quite long by itself. -I'm not sure if it has any use for getting out of the church early while Doctor obua is still talking, I think you need to be close to him. -You can't clip inside the Mosate Selao faction buildings. The room will not render and the leaders will not spawn. -Using it to clip inside prison, allowing you to sprint towards the jackal and maybe even skipping the cutscene alltogether. Pretty sure the jackal needs to finish talking though before the final objectives are enabled. However, doing this means you cant take the flamethrower, which makes dealing with enemies in your way a bit problematic.

==Potential skips== -Dogon village skip, which involves heading north from the busstop into the desert area, from where you can make it on top of the mountain by doing some jumps. If we can find a way to go from there it could potentially save time over driving all the way west and through Sefapane. I haven't been able to make it on top of the mountain and back into the main map area before the heatstroke struck though. -Act 2 skip. Saving over one and a half hour, you can use the mortarglitch to get into the Heart of Darkness early, but the mission objectives dont appear. Far Cry 2 is really clever in its mission order, and doesn't allow you to skip any objectives. I don't see this glitch happening unless something clever is discovered. -Escort mission skip, and basically any skip with the mortar. Not sure what makes Doctor Obua want to talk to you, maybe you can skip the escort mission or half of it by glitching into the hospital. I have looked into the mortarglitch some but there might be stuff I missed. -Mortarshots for act 2: UFFL1, UFFL3. -There's one buddy mission in act 1 that gives you a really worn down grenade launcher, maybe it can be used to skip some driving if it's not too far off route. -Just generally grenade throws, I'd like some better reference points for UFFL3 for example. -OoB stuff. Mortar glitch is powerful, you can go OoB and shit. Don't know of anything useful to do OoB though since you'll just fall into infinity.

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2023-02-06 News Post

The rules of Far Cry 2 () have been rewritten to clarify and rectify old rules. The most major changes are these:

  • The poll () held last month in #farcry2 had convincing results,
1 year ago
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