Segmented run category
8 years ago
Valhalla

Hello.

As is the name of the thread - I heavily think that the leaderboard should include the segmented speedrun category. Fexen's run is a great inspiration and achievement in its own right, even if a bit dated, and I'm pretty sure other people would like to make an attack at the segmented 6:54 (see SDA or YT for the run itself).

It's a good start, and wastes less life than the single segment run : )

Czech Republic

Yeah, I plan to do a segmented run soon ;)

Pomorskie, Poland

That's funny because right now I'm doing a new segmented run. I believe it can be done in about 6:30 but not sure yet. I think I will be finishing it soon and then I'm going to post some notes about it aswell.

Pomorskie, Poland

Ok, first calculation with inaccurate LiveSplit timing sums up to 6:21, which can be improved by about additional 10 seconds if I were to eliminate multiple tries on doors. That means run below 6:30 will appear soon on my youtube. I only need to record the last segment, edit the video and time it correctly.

Valhalla

Thanks for responding man!

Well yes, definitely interested (as much as Fexen, Ewil) - and oh, hopefully barrowsmane and other top runners too - I'd love to see more competition, as this is offers quality that's drifting to a sterile perfection, allowing us to close up to TAS quality.

Speaking of wich, that would be the best TAS ever! ; D

Czech Republic

The reason is not to make leaderboards (I see no point of redoing a perfectly executed segmented run without a single new trick), but to rather include all runs. Also, segmented runs usually provide info about what is possible to achieve in the game, unless it's obsolete.

Pomorskie, Poland

Okay, it will take me a little more time than I expected, just found another improvement in Military Base. I'm starting to think that maybe even sub 6 is possible.

Czech Republic

Nice, can't wait to see.

Valhalla

Yes, I can also finish the Base below 6 minutes ... ; D

Seriously tho, any hint?

Czech Republic

barrowsmane mentioned something about getting the mutant in MB stuck, so maybe that's it? :)

Pomorskie, Poland

Actually it's mostly microoptimizing stuff. Running without robes as a female saves the most time.

Pomorskie, Poland

Ok, I was a bit overenthusiastic with the estimate, total time is 6:06.95 or 6:09.45 if SDA timing is included which adds half a second for each segment used. Sorry for the low quality, I think I'll redo the movie again in Movie Maker with better settings. Default ones compressed it a bit too much. Enjoy

Valhalla

Great, I'm grabbing popcorn and going at it :D

Valhalla

Well, frankly.. wow - this is great :) and provoking new thought paths, that's the way it should be! So, gratulations!

However,... this run is made on easy mode. Which means all skills have +20% pronto (this is easily seen in the char creation screen). Also, the skill checks are probably easier, because the game engine halves the negative reaction modifiers (see the game manual).

I'm not saying it's cheap to save time (because all that is skipped is the char screen and upping lockpick and speech), or that anybody should feel disappointed - because rather the opposite, I'm quite enthusiastic about this run!

My two cents tho is that: easy mode runs, normal mode runs (I would say that easily 95+% of the runs are normal mode ones) and hard mode runs should be clearly discerned - not a separate category, but by clear msges, like FALLOUT 1 SPEEDRUN EASY/HARD MODE. Mostly because almost all of the runs are done on normal, default mode.

Fex, looking forward to a single segment run of yours (if you want to waste even more of your life ; )

(personally I don't know if I'll be doing a single segment after first experiences ; )

Valhalla

Are you sure? From what I've mostly seen in character creation sheets and adding skill points when levelling, people are using normal mode in like 90% - maybe I've been paying not enough attention?

Using easy mode essentially allows the us to skip upping the skills, and while it won't affect the overall experience, it does affects time. And time is - well - still most important, probably most interesting value. Tho I must say, I'm a big fan of "fun" TASes, mostly from the best categories on tasvideos.org - these not only provide the fastest possible time, but at the same time, overall entertainment level is outstanding (dancing to the rhythm, embarassing the AI, doing silly stuff, things like that : )

Hard mode doesn't change anything per se from the viewer side, on the other side of the run things deteriorate rather quickly ; ) Especially in single segment.. I wouldn't choose to do a single-segment run on hard... segmented give us the chance and frankly, from even the stat point of view it's a +30% handicap. Judge on your own, but I think it should be clearly stated :)

Ranting ; ) aside, I'm damn glad that people like you, Fex, AEBPlays and so on are bringing it on, so many ideas in quite a short time.. and to think Fallout 1 speedrun craze started with, if I recall right, more than 11 minutes by Devin : ) And the superbly great site of http://user.tninet.se/~jyg699a/fallout.html long time ago stated that it's possible to run below 20 minutes if you tighten your buttocks ; ) I should probably join the party, but I'm trying to hold the best for last ; )

Valhalla

Speaking of the main topic.. since Ewil, Fex and me are doing segmented runs, could Segmented Run category be added to the Leaderboard? Thanks in advance..

Czech Republic

Nicely done.

Pomorskie, Poland

I've been thinking a bit about hard difficulty setting and at first I thought it was pointless, because it would only require more luck in skill checks. But then I thought that it might actually not be possible to finish MB or Cathedral with starting skills. I'll take a look into it, because if I'm right, it might actually be needed to level up somehow before doing any of the main two zones. EDIT: Nevermind, even on hard you can have 65% starting science which is enough for accessing Military Base terminal and blowing it up. This means that hard difficulty speedrun is pointless.

Valhalla

Can't agree - because hard difficulty makes the things basically harder for the runner to achieve the same effect, -10% comparing to normal setting (or much harder if you compare to easy difficulity, -30%) and as such, a run on hard would be IMO more worth than a run on normal with the same time or comparable times. As an example - Devin at some time was about to submit his newer run to SDA, but then he did notice it was (by mistake) done on easy, and he resigned.

I didn't notice a tendency that people choose the easiest skill levels in speedruns, in general. In TASes it's almost always the hardest setting, and it's clearly stated what is the setting of the run. Same with standarized (SDA) runs.

So "pointless"? Hardly.

As for the charater creation and skills on hard... yes, it's possible, actually a few different configurations are.

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