Minnesota, USA
Forum: Super Mario Bros.: The Lost Levels Thread: Individual Levels? Started by: zody162zody162 |
There used to be, quite some time ago. From what I recall, it created a ridiculous backlog on the verification process and was removed. They used IGT, which meant a LOT of ties for first place in most of them... although it did allow for some unique and interesting IGT-friendly strategies you would never see in RTA in a couple of levels. There is 8-4 IL available on the category extensions (RTA timing), but I suspect the ambitious nature of trying to maintain the other 51 ILs remains too tedious. |
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Forum: Beamrider Thread: Question about port variations Started by: evad999evad999 |
I've recently been playing 2600 Activision titles to achieve the "patch" scores. After I achieved the Beamrider score, out of curiosity, I checked to see if there was a speedrun page for this game. Pleasantly surprised. But I suspect the difference between some ports might give one an advantage over another. The start and end frame in the rules don't even occur on the 2600 port. It's fairly clear to identify the frames when the run starts in this video, and when Sector 6 begins: Just curious as to what others may think. I'll hold off on submitting the run to this leaderboard until some acknowledgement of this post is made. Thank you. |
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Forum: Super Mario Bros.: The Lost Levels Thread: Why Do People Use The Japanese Version For Runs? Started by: SuperSandshrew8SuperSandshrew8 |
In Lost Levels, you can manually jump backwards at all of the flagpoles in both NTSC regions. The 'backwards pole grab' region difference applies to SMB1. |
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Forum: Grand Prix Thread: Reasoning for showing console and cartridge Started by: evad999evad999 |
I'm curious why a game capture is not sufficient. I'm not upset, just that I've been doing some challenges to 'earn' the old Activision patches and looked at speedrun.com as an afterthought. Like I said, it's not a big deal, I got a time good enough for the patch (30+ years too late to that party, haha) and won't be grinding it, it would just be nice to have my run here rather than having to find it in the future using twitch's awful search engine. |
Forum: Super Mario Bros.: The Lost Levels Thread: Why Do People Use The Japanese Version For Runs? Started by: SuperSandshrew8SuperSandshrew8 |
For Lost Levels Warpless, there are no meaningful differences between Japanese and North American. S&Q is 73 ( I think) frames faster on J, but last I checked, those frames were removed from final time for any% D-4 runs on US carts/rom. People who run other games on SMAS like the J-cart, specifically the J 1.0 cart, for faster reasons in those other games. |
Forum: The Lost Levels Category Extensions Thread: Route for completing New Game All Stages (FDS) Run (?) Started by: |
It is my understanding that you need to beat 8-4 8 times (this satisfies the "new game" aspect of the category to unlock the letter worlds from a hypothetical "new" game. I guess the confusion is in the phrasing of the first line of text in the rules? |
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Forum: Super Mario Bros. Thread: 3-3 FPG Started by: |
i suspect the first people to attempt this in runs will have their handy spreadsheet nearby by, and when entering the level will think... "hey, i could go for this to get back on track for better patterns." |
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Forum: Super Mario Bros.: The Lost Levels Thread: The Wii Started by: [Deleted user] |
All of my All Stars runs have been done with the 25th anniversary disk, but on the WiiU (backwards compatibility). I just submitted them under WiiUVC and explained the finer details in the additional comments section. I never received any negative feedback from that method and it only takes a few extra seconds to type out. |
Forum: Mega Man X Thread: Is it required to make an account on MegaManLeaderboards to get a run verified on this site? Started by: evad999evad999 |
Title says it all. |
Forum: The Lost Levels Category Extensions Thread: Category Requests Started by: SaradocSaradoc |
All Poison Mushrooms |
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Forum: The Lost Levels Category Extensions Thread: Category Requests Started by: SaradocSaradoc (edited: ) |
All Swimming Sections (excluding world 9) If the time indexed link does not work, the run begins at around 45 seconds. This one is probably the most arbitrary. I found All Swimming Sections (including world 9) a very boring category, with only tiny minor deviations to a regular warpless run. Removing the world nine requirement made it a bit more interesting, using warps that you don't use in the traditional SNES categories (warps to 3, 6, and B ). I wasn't sure how to handle the 8-1 swimming section, since completing that leads you to a backwards warp to world 5. My solution was to take an intentional death on the plant immediately after completing the swimming section, then beat 8-1 as normal. I'm opposed to S&Q in this category, as it would just be any any% run with S&Q's back to the swimming sections that were skipped, although if the community feels that is more exciting, I'm open to the possibility. I'd just be disappointed the warps I mentioned would be irrelevant in that scenario. |
Forum: The Lost Levels Category Extensions Thread: Category Requests Started by: SaradocSaradoc |
Coinless Beat the game (through 8-4) without collecting any coins at any point in the run. |
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Forum: The Lost Levels Category Extensions Thread: Category Requests Started by: SaradocSaradoc |
240 Fireworks Collect six fireworks on every flagpole stage in the game. If you fail to get six fireworks in any stage, you must repeat the the stage (since game overs won't take you to the beginning of the world on SMAS, S&Q may be required). S&Q is permitted |
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Forum: The Lost Levels Category Extensions Thread: Category Requests Started by: SaradocSaradoc |
104 s/o All stages, both characters, small only. That's Warpless D-4, no mushroom, no fire flower, no star. Switch characters and repeat. 104 stage clears in total. The pity mushroom received after 8-4 forces an intentional death in 9-1. |
Forum: The Lost Levels Category Extensions Thread: Category Requests Started by: SaradocSaradoc |
All Stars "All" Stars I'm open for community input on the rules for this one, but this is what I went by: Collect all starman's in the game. S&Q allowed for switching characters, but not for routing shortcuts (e.g. warping ahead then going back for stars). I think i got all the stars, if not let me know. i got the ones in, 1-1, 1-2, 2-1, 2-2, 3-1, 4-2, 5-2, 6-1, 7-1, 8-2, 8-3, A-2, B-1, C-1, and D-1. Also note i made it a requirement that the level needed to be cleared on same life that star was collected (this resulted in intentional game over from 7-1 checkpoint). |
Forum: The Lost Levels Category Extensions Thread: Category Requests Started by: SaradocSaradoc |
Warp Abuse Rules: Beat the Game (through 8-4) Warping to all worlds 1 through 8 at least once without resetting or using Save and Quit. |
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Forum: Super Mario All-Stars Thread: A couple questions about All Four 100% Started by: evad999evad999 (edited: ) |
1. If a runner receives a game over in SMB3 and continues, are they allowed to skip previously cleared levels (with clouds,using pipes, etc.) or must the map be completed upon clearing the world for 100% completion to be legitimate? 2. In SMB2J is it permitted to save and quit for the purposes of switching characters and resuming from the same file / stage the S&Q was performed? I realize these are odd questions because neither situation is desirable for a top time, but I have my reasons. |
Forum: Super Mario Bros.: The Lost Levels Thread: All Stars leaderboard Started by: |
While I do admire critical thinking, I don't see any non-semantical reasons to transplant 9 of the 17 categories of this game to a separate leaderbaord. |
Forum: Super Mario All-Stars Thread: No video for 1st place run Started by: PiMan01PiMan01 |
It is not showing for me on speedrun.com either, but it is loading/playing properly from his videos page on his twitch channel. |
Forum: F-Zero Thread: How come there is only one category? Started by: MrWangMrWang |
I wouldn't be opposed to having individual leagues as entire categories, say, under a misc. tab or something like that. It's a good way to improve for Grand Prix while developing a sense of accomplishment along the way. On the other hand, it's not like a leaderboard is necessary for practicing partial runs with a timer running, I did that many times in SMB: The Lost Levels when a series of levels of worlds were giving me trouble, just make splits for that part of the run, and play them like they were their own category. I can see why beginners might be frustrated running all three leagues in a single segment... Crashing out / ranking out on PB pace on one of the King tracks is very demoralizing... then again, everyone at the top of the boards has probably been through that many times. But I agree that having a few more categories, might be a good way to grow the community and would be more inviting to ''on the fence'' runners. I personally don't see a need for segregating by difficulty for this game, as for the most part, that would seem incredibly redundant. |