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United StatesSlyfincleton7 years ago

yeah, I'll get on writing that down best as I can, not sure how long it'll take

I'll also record some footage of someone leaving the art museum since i'm recording footage anyways.

also Taran, I figured out that the buildings that are on the minimap in the corner of the screen are individual textures, so there isn't an actual "photo" of that map in the game to find unfortunately (although we could piece together one by taking a ton of screenshots).

I think I'll make a separate thread for glitches/glitch discovery so it'll all be in one place

Its nice to have some organized discussion about speedrunning this game.

TaranBaron les gusta esto
United StatesSlyfincleton7 years ago

Thinks, the Infinite Wallsprint(decided to remove the vertical part of the title) is more or less that, but I find it hard to conceptualize until i actually do it. So I'm thinking that a video guide with footage and input display would help people, because the timing can be a little finicky.

As for the hopping vertically (Lets call it "Infinite Wallsprint Hopping so we have something concrete to call it), its the same inputs, just different timing. It does have its uses though, so I'll either include it in the video guide for the IWS or make a separate guide for it

ThinksTheClown les gusta esto
United StatesSlyfincleton7 years ago

First things first, I'll just scribble my initial thoughts about it in order of content:

First of all, love the map, saved instantly and is really useful .

Second, I want to say that from my experience, the route that Thinks uses in his run here is at least slightly faster than the route that my current PB used (and indeed i use thinks' route in my recent attempts)

Third, I'll post a couple glitches that I've discovered, that might add to the "glitch section" of the post (one is a useless novelty and the other is a run-killing glitch) here: "Spider-Ghost" "Death by Road Rage"

Finally, since Taran asked and i've had others ask about it in the past, I'm going to put together a video guide on "Infinite Vertical Wallsprinting" (Makeshift name i just thought of) in the next few days, since its a useful skill and not immediately obvious how to do.

ThinksTheClown les gusta esto
United StatesSlyfincleton7 years ago

Since Taran just uploaded a bunch of info to the guides section and there doesn't seem to be a way to reply to it, I'm making this thread for discussion about it.

The Guide: http://www.speedrun.com/spider-man_2/guide/dupul

United StatesSlyfincleton8 years ago

I went ahead and made the separate category. Thank you for the input everyone!

United StatesSlyfincleton8 years ago

I'm not sure how accurate dolphin is, but i know its more accurate than ps2 emulators. For now I'll say it counts as an emulator for the category.

United StatesSlyfincleton8 years ago

I'm going to say that if no one objects, we'll move the emulator runs to their own category.

United StatesSlyfincleton8 years ago

the idea of a separate category for emulator runs actually makes a lot of sense to me. I'd be fine with that idea.

United StatesSlyfincleton8 years ago

Hey everyone, I think its time that we make a decision as a community. Now, as you may know, ps2 emulators do not accurately emulate loading times, and are faster than the original console. The reason that I'm bringing this up is that a run that is one second short of wr was posted today by ThinksTheClown (very impressive btw) on ps2 emulator.

On his run, the first loading screen stopped as early as 14 seconds, which is faster than any of the consoles. For comparison, here is what I have seen from the other consoles:

Ps2: control at 22 seconds (source: experience) GameCube: control at 20 seconds (source: experience) Xbox: control at 16 seconds (source: Spidybawlz) Ps2 emulator: control at ~14 seconds (source: Thinkstheclown's run)

Now, there are a few ways we can go about this issue:

  1. Ban Ps2 emulators. The pro would be that this would erase the issue of the unrealistically fast loading times on the emulator, but at the cost of accessibility.

  2. Start time after the first loading screen. This would even the playing field for all consoles, and is quite easy to do with livesplit. The downside is that the existing runs would have to be re-timed (I could do this manually for each run and edit it if we choose this option)

  3. allow ps2 emulators as they are. This would leave ps2 emulators as the fastest option by a few seconds, which I'm personally not a fan of.

I would personally prefer option 1, as ps2 emulators are a big can of worms to open, and dolphin emulator is accurate and available.

At any rate, I'm going to verify Thinks' run for now.

Everyone, please leave your thoughts below and we can come to a consensus!

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