Hilos
Arkansas, USAElfinout3 years ago

I have added character doubles to the available character selection when submitting a run. Kung Lao/Kung Lao runners rejoice!

If y'all have any questions or concerns just let me know.

seif_xero y Yuri_oliveira les gusta esto
Arkansas, USAElfinout3 years ago

I was thinking of different ways of spicing up the game, and a category that came to mind was Smoke %. Im not sure if this run has been suggested or completed before, but i do have some rules.

Timer starts on Interact with Smoke starting the first Smoke mission. (Recomended to use a completed file, then backtrack to the living forest that way all the necessary platform skills are unlocked already.)

Players finish all 5 Smoke missions as fast as possible.

Timer ends after final Smoke dialogue box closes after the 5th mission is turned in.

100% open to suggestions and citicism. I'm just thinking that newer, more fun categories could interest more players. It will also show off slightly different routing and areas.

DeadMartin y Yuri_oliveira les gusta esto
Arkansas, USAElfinout4 years ago

I know older titles are usually ran on hardest difficulty as tradition to an extent. Since the leaderboards are being worked on, I figured I'd toss in a conversation about Hard Mode in Shaolin Monks.

From my limited experience (I did about an hour of testing on the onis and mini boss in Goro's Lair) hard mode increases damage recieved by about 33%-ish. I don't see much change in the amount of health enemies have or their battle behavior. I think it's a semi-significant enough reason to talk about if runs should be easy mode/hard mode only or if there needs to be a split.

I honestly don't have a particular outcome in mind, but I was wondering what the community had in mind. I'm am also attempting to prepare this game for a GDQ submission so I thought we could iron out a couple of kinks like this. Thank you all for reading and I am excited to see what y'all say.

If anyone knows more about it in depth, I would love to hear more on it. I don't think it's a massive change, but if more people start running the game they may wonder why Hard Mode isn't ran.

Yuri_oliveira, Tenka, y TheKombatKing les gusta esto
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