So, you might be wondering why I didn't enable milliseconds. I personally do not know how to retime runs to the millisceconds. If you guys have suggestions, please let me know. I may enable milliseconds in the future.
I use a program called Slush Puppy's Retime Tool for that. Here's a link: https://github.com/Slush0Puppy/retime In case you don't know how to download files with github, here's a guide
- Click on the green "Code" button.
- Click "Download ZIP"
- pretty sure you know what to do from there lol
this should be noticeable enough but if you don't know how to use it that's explained right there on the github page
Mobile can't use the god retime programs so it will remain a problem for mobile forever :(
Doing math is inaccurate. I retimed a former sr4 wr and my retiming was 300 milliseconds faster compared to what shows up on sprt.
I can be a mod for the game, I know how to retime milliseconds + I already am a mod for another game, also I use https://mattbraddock.com/yt-frame-timer/ to retime,
my screen recorder shows how many minutes and seconds have passed, and it does not count milliseconds so i would prefer not to have milliseconds but idrc
since we have milliseconds now does anyone know any good live stopwatches/timers that's free?