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Thanks again to the broken wall collision, this level was a pretty fun one. You may have also noticed that the enemy at the beginning was floating, and I slid off an invisible collision lol. I think what happened was that the enemy was obviously supposed to spawn on the ground, but since it spawned in the air, the collision on the ground still stayed there. This doesn't really save time, but I thought this glitch was funny since it's extremely common.
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