Descripción

First run to use the Jellie launches. Level 1 was pretty slow. Level 2 was good. Level 3 I kinda forgot the strats and used the adrenaline to go through the water just to remember the second launch. Then the second boost was too high and I ended up dying because of it. Level 4 was good, had all the adrenaline that we could ask for. At the finale, we had no molotov and GOPPAM took a bit to long to reach the table. Might improve later, when we decide to real with all the RNG in the world again.

GOPPAM's perspective:

Precise time: 10:55.666

Tabla de clasificación
Nivel
Hard Rain
Categoría
Co-op - Any Difficulty
Version
2.0.0.8
Players
2P
Partida
Rango
14th
Tiempo
10m 55s
Fecha
7 years ago
Plataforma
PC
Detalles
Verificado
7 years ago
Enviado
7 years ago
División de tiempos
Proporcionado por Splits.io
#NombreDivisiónTerminado en
1Milltown1m 31s 161ms1m 31s 161ms
2Sugar Mill
Oro
2m 03s 801ms3m 34s 963ms
3Mill Escape2m 46s 249ms6m 21s 212ms
4Return to Town
Oro
1m 25s 083ms7m 46s 295ms
5Town Escape3m 36s 621ms11m 22s 916ms
Estadísticas del juego
Seguidores
1,546
Partidas
2,656
Jugadores
510
Últimas noticias
Minor rule changes/clarifications

Hey everyone, some minor changes to the rules - solely to clarify things/change wording, no rules actually "changed" (at least not in any way that will be relevant to 99.9% of people):

  • The linked guide for demo recording is now in a new location on the internet ( 👀 ) and was reworked to hope
4 months ago
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