Patch 1.1
7 years ago
Georgia, USA

Just to be clear, this is NOT the Supply Drop Update! We're hard at work on that update (particularly pasts at the moment) and it will be released as soon as it's ready!

In the meantime, we've built up quite a list of bug fixes and quality-of-life improvements that we're releasing today ahead of the content update. These have been on the public beta branch for a while now, but some critical bugs caused by an engine update have kept us from releasing this to everyone; with all of these issues now resolved or worked around, we're ready for the release of 1.0.10! As always, if you see any issues please post on the Steam support forums or email us directly at bugreports@dodgeroll.com.

Patch notes below:

Major Upgraded Unity (game engine) and Wwise (sound engine) in an effort to increase compatibility Improved VRAM usage (should prevent some crash bugs) Include C++ Redistributable DLLs to fix a "stuck at black screen" issue some users experienced when launching the game Gungeon will now default to DirectX 11 if available

Improvements Added a more reliable way to encounter Brother Albern and his Lies Brother Albern's chest can no longer spawn as a Mimic or have a fuse Flying players can now access the maintenance room (for unlocking shortcuts) Revamped the Duct Tape item; the item now must be activated twice to be used (once on each gun to combine), and the UI properly reflects taped guns' status Improved the Yari's damage output to bosses You can now quick reload with the Cog of Battle by simply clicking the "Fire" button Corpses will no longer vanish on low quality settings if the player has the Melted Rock Players can no longer take fire damage while in a conversation Improved the Big Boy item Greatly improved the Flame Hand The Gunboots' shots will no longer be blocked by orbitals Added a failsafe to the Gun That Can Kill The Past--if mouse clicks are not registering, it can now be fired by holding the interact key. Forge Hammers and the Ammoconda's turrets are now affected by the Aged Bell The iBomb Companion App should now destroy all enemy exploding projectiles when activated Flipping tables near barrels will no longer destroy the barrel (this was especially annoying for the water barrel on the first floor) Made bouncing bullets more consistent; all bullets that reflect off walls should have a consistent visual trail, which disappears when no bounces remain Pressing Left Alt no longer makes the game blurry (... lol) Bouncing/spawning projectiles that hit player orbitals will no longer bounce/explode (this was causing some unfair damage) The Bullet Bore can now kill Lead Maidens Gave the RC rockets a very small delay before tracking to reduce rocket overlap Button presses that close the pause menu are no longer registered in game as well (which could cause players to accidentally purchase shop items, etc.) Secret characters can now use the shrine in the first room Blasphemy is now affected by more passives (Scattershot, Double Vision) The Owl will no longer attempt to blank the player's bullets The Owl's blanks will no longer destroy special projectiles (boomerang, chaff grenade, etc) Added the Gungeon font to the game in a way that makes it more accessible to modders Rainbow chests can no longer be mimics The Ring of Chest Friendship now ¤actually¤ increases the chances of a chest appearing (previously it only increased the chance of a room clear reward appearing)

Bug Fixes Fixed a memory leak caused by using the slow motion gun select menu frequently Fixed the bug where killing a Blobulon could result in the current room unsealing even though two Blobuloids were spawning (FINALLY! Thanks everyone for the videos of this issue, they were extremely helpful!) Fixed multiple situations where chests could drop items into pits Fixed a bug where killing Mimics in hallways could cause all kinds of strange behavior Fixed a bug which was preventing the Enraging Photo and Battery Bullets from dropping once unlocked Fixed the Zilla Shotgun's ammo usage Fixed a crash during dungeon generation caused by the Sense of Direction Fixed a bug which could cause secondary merchants to have fewer (or no) items for sale Fixed an issue where the secret characters had 1 less i-frame during their dodge roll Fixed a bug where falling into a pit with the Super Hot Watch resulted in a very long delay Fixed an issue where followers wouldn't shoot mimics if they left their initial room Fixed an issue that could prevent players from saving Fixed several issues caused by certain items combined with the Polaris The Metronome is no longer broken by gun swaps in Blessed Gun runs Fixed an issue where the Gun Cultists had several unintended i-frames Fixed a bug where picking up the Bloodied Scarf while dodgerolling would break the game Fixed several issues with the <REDACTED> fight (final final final boss) Phase 1/2: Fixed a freeze caused by having a dead player in co-op Phase 2: Fixed a freeze caused by falling into the pit during the transition Phase 3: Fixed a bug where the boss could hit players with a seemingly invisible bullet Phase 3: Fixed a bug where the circular attack could be entirely removed with a few small explosions Fixed a bug where dying in the mine cart with a gun soul caused control issues Fixed (another) issue where players could become stuck while talking to the dying cop Fixed a visual issue with jammed bullets while using Fast Scaling mode Fixed a bug caused by blowing up the mirror chest Fixed an audio bug caused by chests with fuses Fixed several bugs involving the transition to the second secret level Fixed a UI bug where picking and dropping guns with infinite ammo would cause the ammo count to drift to the left Fixed an issue where the Lost Adventurer dialogue could be interrupted in co-op Fixed a bug caused by spamming the Use key with the Air Strike item Fixed an issue where the Revolvenant's arm bullets could be stuck in an attack Fixed a bug where the Kill Pillars could be killed from outside the boss room with certain weapons Fixed a bug where minecarts would move forever if the enemy in them was killed by being frozen Fixed misleading UI when resetting the save progress for Slot D Fixed a bug where Mimics would drop double loot when pushed into a pit Fixed a strange issue where using an ice weapon with Exploding Bullets would cause all future explosions to freeze Fixed a UI bug caused by items that increase the player's ammo capacity Fixed a bug where teleporters could spawn outside of room bounds Fixed an issue where the Frifle hunt achievement would unlock one step early Fixed a bug where getting the Mimic Tooth Necklace could cause visual glitches on chests that have already been destroyed Fixed an issue where RPG missiles would travel directly through a certain secret wall on the first floor Fixed a minor visual bug in the Sorceress's room Fixed a bug which could prevent Mimic's from animating (while still hidden) Fixed a bug that prevent the Treadnaught from dropping money like other bosses Fixed an issue where the DraGun's rocket attack could damage the player ¤during¤ his phase transition Fixed an issue where the Magic Lamp would only affect the Ammoconda if he was hit in the head Players can no longer teleport to teleporters that are not visible in the minimap Fixed a bug where changing the in-game language then discarding those change could result in a language/font mismatch Gunsling King can no longer require you to clear a room with "Spice" Going to the final area in the Forge with the fullscreen map up no longer locks the map on screen Fixed a memory crash caused by using the Microtransaction Gun with a large amount of currency (a.k.a. our accidental cheat prevention bug :D) Fixed an issue where pausing the game while holding down the trigger to fire the Gun That Can Kill The Past would result in a soft lock Fixed a bug where using alternate blank layouts didn't work in the Pilot's past

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