Epic Battle Fantasy 4 - New Game++ Unrestricted Routing Tips
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Epic Battle Fantasy 4 - New Game++ Unrestricted Routing Tips
Updated 6 years ago by PiToTheE
  • Make sure that you have everything collected, fully upgraded, and properly equipped prior to setting up the save file (that is, before defeating Godcat in New Game+).
  • Make sure that you've collected every stat boost in chests and in Whitefall Town (see below for when you should stop in Whitefall), and distributed them according to the list below.
  • You should have at least 99 of every healing item (except for the Burgers, Pizzas, Orange Juices, and Chilli Sauces, as that'd just be ludicrous), and the prices for all of the stat boosts in Whitefall Town should be at 2.048M, but no higher.
  • You should be around Level 45 at the start of the run, but no higher than 47 (the runs would become unfair) or lower than 43 (the runs would become very slow). To note, a typical run will end with the party at about Level 48 or 49.
  • Cut the tree next to the Red Clay enemy at Crystal Cavern's second screen, instead of fighting them.
  • At the fork with the Elemental and the Monolith in Crystal Caverns, the Monolith is the correct path to advance.
  • In the factory after collecting 2 of the batteries, head to the boss door to grab the 3rd battery, the AC room to grab the 4th, and the Glitch room to grab the 5th. Then fight the Praetorian.
  • Remember to fight the Sand Worm and grab the stepladder before heading to the Temple of Godcat.
  • In the Temple of Godcat’s lever-spike puzzle, flip the 1st, 2nd, and 4th switches to advance.
  • Try to Syphon the Mage Dogs/Mage Birds quickly, as they can quickly drain your MP and Syphon you. Also try to syphon the turret-based machines and the Monoliths, as this effectively stuns them.
  • Avoid chests that are locked behind complicated puzzles and/or ones that don't contain stat boosts, as everything else is useless.
  • Skip the Graveyard, it isn’t necessary to advance the story.
  • Take a Catslime back to Greenwood Village to get to Lankyroot Jungle after defeating Praetorian and grabbing the hammer, instead of walking back.
  • Remember to grab the Lilypad Boots (Chest left of Giant Muddy Bush on the dock two screens south of "???" NPC and Catslime in Lankyroot Jungle) and the Magma Boots (Chest behind Blood Bat in Magma Caverns right after 2nd Godcat encounter).
  • Guard for 3 turns during the first 2 encounters with Godcat, then try to take out the crystals in one turn.
  • Always start encounters with an Arrow Rain from Anna, then buff Matt and Natz to take out whatever’s left.
  • Don’t fight any encounters that aren’t completely necessary; the experience gain is so little it just isn’t worth it.
  • Arrange the party in this order, equip them with the following gear and don’t switch it at any point: Anna – First slot, Support role and status inflict-er.  Weapon: Alchemist’s Bow (Syphon negation and inflicts random status ailments on everything it hits, including instant death, which is optimal.)  Head: Gold Crown (Decent stat boost, Curse and Weak negation, and randomly grants Brave)  Body: School Uniform (Good stats, Tired and Stun negation, evade boost after taking a heavy attack, and doubles the effects of healing items.)  Flair: • Angel Pin (Holy resist and Auto Revive for safety, and because there aren’t really any better alternatives currently known) • Ghost Sticker (Evade boost for safety and convenience) • Balance Badge (All around stat boost) Skills: All personal skills Lock On Protect Cleanse Bind Toxic Fire Spin Cloudburst Tsunami (Limit Break) Power Blast (Limit Break) Stat boosts: Accuracy, until it hits ~75%, then give them to Matt. Defense; split evenly between her and Natz. Magic Defense; spread evenly between party members. o Matt – Second slot, DPS/Tank  Weapon: Equilibrium (Strongest non-elemental weapon in the game, can Syphon foes, negates Dispel, Holy and Dark resist, and counters with Legend.)  Head: Dragon Helm (Good stats, Fire resist, and randomly grants Morale.)  Body: Dragon Armor (Good stats, Fire resist, and randomly grants Brave.)  Flair: • Green Cross (Regen for convenience) • Target Badge (Accuracy boost to offset Equilibrium’s accuracy reduction) • Sword Medal (Huge Attack boost) Skills: All personal skills Guardian Spark/Big Spark Bamboo Trap Geyser/Flood Talisman Seal Power Metal/Death Metal (Limit Break) Fright/Screamer Stat boosts: Attack (all of them) HP (all of them) Accuracy, but only after Anna hits ~75%. Magic Defense; spread evenly between party members. o Natz – Third slot, Healing, defensive buffs, and Magical DPS  Weapon: Shooting Star (Biggest non-cursed Magic boost, Syphon and Dispel negation, and randomly casts Shooting Star between turns.)  Head: Dark Bauble (Magic boost, Dark resist, and Death negation.)  Body: Dark Gown (Same as above, and boosts Magic Attack when hit with a powerful attack.)  Flair: • Silver Cross (Dark resist and Curse negation.) • Golden Pentagram (Holy resist and Weak negation.) • Gold Star (Huge Magic boost.) Skills: All personal skills Heal/Healmore Revive Purify Barrier Debilitate Syphon Dispel Gaia Seed/Bloom/Blossom Acid Blast/Big Blast Airwave/Shockwave Bubbles/Bubble Blast Sacrifice Absolute Zero (Limit Break) Supernova (Limit Break) Rapture (Limit Break) Stat boosts: Magic Attack (all of them) Evade (all of them) Defense; split evenly between her and Anna. Magic Defense; spread evenly between party members. o Lance – Fourth slot/Backup  Doesn’t particularly matter, since he isn’t used in the current route, and you really shouldn't be dying on Easy or Normal, anyway.
Game stats
Followers
30
Runs
14
Players
7
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