Dragon Warrior 1 (GBC) Leaderboard Rules
4 years ago
Wisconsin, USA

I have updated the rules for Dragon Warrior 1 (GBC). The goal of this update was not to change any rules, but to properly define what already is and is not allowed.

The other piece was to put in place rules for emulated runs of the game. I borrowed these from the GBRunners Website here: http://gbrunners.com/game-boy-speedrunning-explained

• Video is required for all submissions. If you use Twitch, make a highlight of your video for submission. • Banned Emulators: VBA and RetroArch, see details here: http:/​/​gbrunners.​com/​game-boy-speedrunning-explained • Super Gameboy 1 Submissions: Times need to be adjusted to take in effect faster clock speed ~2.4%, use this tool: http:/​/​nudua.​com/​convert • Emulator specific functionality is banned (e.g. save states, binding multiple keys, Run-Ahead, RAM Watch, etc...).

• Turbo is banned. • Timing starts on confirmation of Text Speed on a new file. • Timing ends on closure of the final Text Box “For it is a new day for (name)!” when talking to the King after defeating the Dracolord.

Along with this, I have also added options for the different platforms to run the game: • Gameboy Color • Super Gameboy 1 • Super Gameboy 2 • Gameboy Player (Gamecube) • Gameboy Interface (Custom Gameboy Player Software)

If there is anything that I missed or if you have questions, please post in this thread. I will edit this post with any rule updates.

Edited by the author 4 years ago
Amune138 likes this
Indiana, USA

Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:

Dragon Warrior IV (NES) Dragon Warrior I (GBC) Dragon Warrior II (GBC) Dragon Warrior III (GBC) Dragon Warrior Monsters (GBC) Dragon Warrior Monsters 2 (GBC) Dragon Warrior VII (PS1) Dragon Quest VIII (PS2) Dragon Quest XI (All Platforms) Dragon Quest I (Switch) Dragon Quest II (Switch) Dragon Quest III (Switch)

Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.

A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.

NeoKad likes this
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Turbo Controller Ruling Change

Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:

Dragon Warrior IV (NES) Dragon Warrior I (GBC) Dragon Warrior II (GBC) Dragon Warrior III (GBC) Dragon

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