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Just to mention, I think Bubblebutt's run has the wrong time posted - should be 45s rather than 55m 45s.


Cheers Sleepwalker! I agree, it's a great speedrun - easy to get into but very difficult to master (I am still very much at the former stage!).


Hi there, please can you verify my any% run?



Thanks kiwissbm, I will hopefully try a run out soon!


Thanks yellowlabb. Seems daft to me that Apple are so worried about security re screen recording yet I am not aware that it is any great problem on Android, which allows screen recording. It makes life so much more difficult for anyone that wants to record gameplay on ios (glad I am on Android).


I would potentially want to submit a run on Android but I see there is no platform option other than PC (even though it is a mobile game). Can Android be added as a platform?


I read online about an app called AirShou for IOS screen recording, but it's not available in the iOS App Store, so has to be sideloaded. [Secret: I don't know what sideloaded means].


To add to the above, I would recommend Harmony of Buku as a fun ~25 minute run, includes some fun skips and relatively unoptimised.


Incidentally, the super jump also works with the crushing blocks in world 4 but I have yet to find a useful application for it.

I have a strange request.. I wondered whether you could change the cover picture into a square one, e.g.
I have a bit of OCD and as most of the other games I run have a square cover, it would be good if THOB matched. Weird I admit!


Example of enemy collision jump:


Thanks GCTK24.

Previously I could only get 1-2 OOB to work but I tried again yesterday and I can do 2-1 OOB (though I need practice as I can only do it 1/20 at the moment!). I still can't manage 1-1 (when I reload checkpoint it remains on the ground) - is there a trick to it?

There is no longer an Easy difficulty so my run was on Normal. There is a 'For kids' difficulty where bosses have one less life - will that be admissible to the Any% category?

I think new OOB may be possible by 'super jumping' by clipping into some enemies, but I need to test it more.


On second thought, the new 'Easy' difficulty is labelled 'For kids', so I think I'd prefer a category for Current Patch Any% (Normal).


Hi GCTK24. I was interested in running this game but from what I can tell most of the glitches / skips in your current WR are now impossible, presumably patched out by the dev.

Can you check your game and let me know if the skips are indeed impossible, or (if they are still there) let me know if there is a particular 'knack' to getting out of bounds?

If you agree that they have been patched out, can you create a Current Patch Any% (Easy) category please? I have not yet done a run but will give it a try soon.


Hi Adderal. It depends on what games you like. I would recommend any of the games I have tried, but my favourites are:

Short runs (< 5 mins):
Biolab Disaster
Mercurial Story

Medium runs (<60 mins):
Fractal Space

Longer runs (>60 mins):
Aralon Forge & Flame

My favourite of the bunch so far is Shadowgun - there are lots of glitches and time saves (and those are merely the ones I have found, there are probably a ton more big ones to find). However you really need a gamepad for that one to get the most out of it.

A fun and easy 10-15 minute run that could be mastered in literally a few goes is Gamestart.

Sword of Xolan also looks like a fun run, Sleepwalker has a run of that on here. I haven't yet tried it myself but will do at some point.

There are lots of screen recorder apps about. I use AZ Recorder but YT Gaming is also good (for some reason YT Gaming crashes on my phone every time I try and record with it though). BitStream allows you to stream to Twitch.


Thanks Zachoholic. I think(!) my point was that people that love speedrunning on other platforms should consider trying out speedrunning on mobile. It is a selfish gesture!

Zachoholic likes this. 

I seem to be one of very few people speedrunning mobile games specifically (Android, to be exact, on my Samsung G7 Edge, mostly touchscreen but have used a MOGA controller more recently for a few games). Indeed, I can't seem to find anyone around apart from me who speedruns Android or IOS prolifically. Of the c350 games available on Android represented on at the moment, over 20 are games I have added and I have only been speedrunning Android games for 6 months or so. Most of the rest are not actually run on Android but instead on PC or web.

I wanted to make a case for mobile phone speedrunning, in case anyone was interested (they may not be, but I’m going to do it anyway).


1. I admit that there is a TON of absolute crap on mobile and the prevailing business model for mobile game devs is not friendly to speedrunning - they want their games to be played over long stretches (mo time, mo ads, mo money).

2. Similarly, most mobile games are built around IAPs (‘pay to win’), meaning that advantages can be bought with hard cash rather than skill. For a lot of games the alternative to IAP is grinding for hours, which makes speedruns unviable.

3. Mobile phones have not evolved with gaming at the forefront of manufacturers’ agendas. They are obviously not as comfortable to use for games as a console controller or PC set up. Touchscreens are less accurate and responsive than PC and console input and your fingers obscure the screen.

4. For the above reason, in my experience a game available on other platforms as well as mobile will almost always be slower to run on mobile than on its counterparts.

5. At the moment, most people that play on their mobile phone are not traditional gamers but casual players who are happy to just waste some time on a game to unwind. This drives the business model, which produces the crap on Google Play / App Store.


1. The mobile gaming community is huge, even if most of them are not ‘hardcore’ gamers who won't be interested in speedrunning. Everyone has a mobile phone, and most people who see a run will have the means to have a try themselves right away, in their pocket. This means that the speedrunning community can grow a lot the more mobile games get run.

2. There must be a lot of people like me who love gaming but whose lives don’t allow the luxury of sitting down in front of the PC or console for any length of time to play games. I have a nine to five job and a baby, so when I get home of an evening or at weekends I have lots of other stuff to do. The only time I have to speedrun is lunchtimes at work, where I can sit in my office inconspicuously playing on the mobile under my desk, hoping no-one comes in and interrupts me. This is the only realistic way for me to speedrun games now and for the foreseeable future.

3. Whilst there are buckets of rubbish games on mobile, the hardware limits and touchscreen technology in some cases inspire devs to create new and innovative games that can be really interesting to run.

4. Similarly, the fact that the hardware is not on the cutting edge of graphical capability means that a lot of games on mobile are reminiscent of older games that form the bread and butter of speedrunning. Platformers in particular suit mobiles very well (subject to the interface issues), which are becoming more marginalised on other platforms.

5. By the same token, phone technology has come a long way and a lot of games are of comparable quality in terms of AI and graphics as 6th gen console games.

6. Whilst touchscreens can be cumbersome, lots of mobile games are compatible with Bluetooth controllers, and there are a lot of controllers dedicated to mobile gaming which can also fit in your pocket.

7. Adverts can normally be avoided on ad-driven games by switching off the phone’s wifi and mobile data connections.

8. The tools for getting into speedrunning are all at your fingertips on mobile – screen recorder apps are freely available as is the internet for checking for videos and walkthroughs to help. You can also stream independently. I don’t have a handheld console like PSP so I don’t know if they can claim the same.

Interested to hear what people think about speedrunning on mobile phones.

Cytruss, TweniThree and 4 others like this. 

Hi Shayd. I can't seem to get this to work for me, after character goes off the top of the screen I try and push right but it falls back down. Is there a particular method you use for this? Please feel free to add a description in the Guides section.


Wow, great glitch! I had managed to get off screen there before but for some reason I could never get it to walk right, it would always just fall down again. I will give this another go myself with the benefit of your video, and let you know if I have any queries. Presumably you will post a time soon and interested to see what time you can get with this new one!


Hi shaydisfastish

I have added a description of the glitches I know of, in the guides section. There may be others still to find!


Well done on another good run Yam, I'm interested to see the new glitch especially if it is also useful for any%.


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