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Been wild happenings in the game lately, came out of Any% retirement with a new glitch breakthrough in routing. God% has become "Cheat codes" in the Misc. tab. This allows for new kinds of runs, in an easy addition to the existing category now. All runs are still live, but now can be defined under multiple rulesets for submission. How the new Zombie glitch works: You get 000 health. Play level 2-16 with glitch enabled. Must be crushed every new level. The first level of Episode 3 has no door, or lift, that can crush you. This has proven effective with new times of 8:44 and 8:32 in the last week. I've played three total eight minute times. 2 in the last week with the new glitch in under 500 resets... would have never guessed it, but 7:5X territory is possible as a result. The glitch has once again had to bring an update to the leaderboard as a result. Will be listing the following changes. ------- All of the runs exist still! Players can now submit a variety of different rule sets that allow for the classic rule set of God%, Cheat%, and Zombie%. "God%": A Distinction for runs that follow the classic ruleset for the category. Only using both codes once each, and not achieving Zombie. This allows for use of Rockets to achieve out of bounds. "Cheat%": A Distinction for runs that allow for the use of multiple codes, but do not use Zombie glitches in the speedrun. "Zombie%": A Distinction for runs that allow for the use of multiple codes, and include use of the Zombie glitch (Dead man walking). "Zombie%" Has been created as a result of discussion to make a more interesting category to watch for spectators, and for any% practice. You start a Glitched save from Level 2, and play the game like the Any% route. E1M1 is not included in the segment. Using Cheat Codes to get rockets in E1M1 is allowed. This is useful for setting up the save fast, and Armor is irrelevant as enemies cannot see you, you cannot take damage. Episode 3 must be completed in a full game segment, by returning to the menu. Any% has now included the rule to allow for Zombie Glitch in full game runs. Zombie glitch MUST be seen being made within the speedrun. Any%= Getting the Zombie glitch active IN RTA. The glitch save must be made within the time the segment begins. Zombie%= DOES NOT REQUIRE REAL TIME PERFORMANCE OF GLITCH! E1-E3: Having a level 2 save, and playing the game the full way through. E1: Having a level 2 save, and playing the game to the end of level 8. E2: Having a Level 9 save, and playing the game to the end of level 16. E3 is unfortunately not currently possible with the Zombie glitch The discord link is now up to date, we have a wide console community of Doom players there! Join us if you have any questions about this port, or any other versions of Doom! |