Emulators? (Download)
Deleted
7 years ago
United States

The rule (Even before I became moderator of this game) was to only use the listed websites if you check "show rules" on the leader-boards. I personally have always had trouble with the random bursts of lag that come from this game and the other 3 whenever running, but if you check the leader-boards then you'll know that it is still very possible to get a mid 13.

Although, If you get a good time and can prove that using the downloaded version is the way to go then I am perfectly willing to allow downloaded versions of the game :)

Also please look to getting recordings of your runs, the better your times get the harder it will be to verify them without a recording

Jumpyluff likes this
United States

Easiest way would be to get the record of course ;)

United States

Actually if you could link a safe download of the game from the official website, I would definitely be willing to look at it.

I'm working on testing in Duck Life 2 currently (Check out the forum or the runs if you're ever bored of this one), but my time being beaten in this one would definitely motivate me to come back.

United States

Ah okay, sounds good.

Well hope that goes well!

Cant wait ;)

United States

Well I had been speedrunning the game long before the leader-boards were founded. So I always knew the game and how to go fast. But once the new route was found it took me about 2 weeks to get used to it and start throwing out runs. I got a 13:43 as my first real run with the route then the 13:32 like a day after I think. Then I got bopped by like a second and a half and didn't really do runs for a bit.

And it took me about a week or so of grinding to get the record back. My sum of best with the route I used for the record is like 13:05 so it can definitely be improved. I have looked to improving the route recently and I have found a few potential time saves that could theoretically push it to be sub 13, but its hard to test stuff like that when there are so many variables that go into going fast for this game. If you ever have more questions about the game and want to contact me and ask questions, I know way more than I should about this game LOL, then you can message me on Twitch or Twitter and I'll respond as soon as I can!

United States

At the end of the countdown the race takes 20 seconds So if you count the countdown it takes 23 seconds So at the end of the last race before the champ you can usually estimate what time you'll get by adding ~23 seconds

United States

http://pastebin.com/bzYfujsy

I quickly wrote this up, which has some notes that I've gathered, that could help with some clarification for the game.

United States

There was not one before, so we can just use what you made yes.

United States

Yes the very first running mini-game can be very annoying and hard to do optionally. Which thankfully is why it is at the start of the run. It racks up attempts and dead runs very quickly. An good running training 1 (in two attempts) loses about 10 seconds to a perfect running training so it isn't the end of the world until you go for 13:2X (Even then you could still get a sub 13:20 if the rest is perfect)

Unfortunately the running mini-game is the worst programmed one of the bunch. The best advice I can give for it is to try to get a rhythm. From what I have noticed the rocks seem to be programmed to move just slightly faster whenever the duck is in the air (Probably in hopes to make the game a bit easier by the programmers) So if you prepare for the rock the further away it is then the more likely you are to get in a decent rhythm of your jumps. (This is the most important the higher level you are because the mini-game is a lot faster) Unfortunately there are times where you just get screwed from bad rock RNG and there is nothing that can really be done

And yeah as far as the Running 2 (27,000) goes...as far as i'm concerned it is not possible to do in one go (Unless you have amazing luck and perfect jumps) The running 2 is where the record loses the most time, and probably the hardest part of the run (IMO) Best case scenario is you get 20,000 then 7,000 each attempt. just use the same idea as the previous running and hopefully it will go better.

And for note always remember that the game speeds up a mini-game for every 10 levels achieved (Which is why for flying you always want to gain 10 levels asap) so for the running mini-game, even if you cant do it in one attempt for the 20,000, it is always better to score as much as possible. Best case scenario for running 1 in two attempts is to get 17,000+ and 3,000.

Hope that gives a better understanding of the mini-game, sorry if it doesn't really help.

Edited by the author 7 years ago
Connecticut, USA

it is ok to play the downloaded version, I talked to someone about it before, I meant to add it to the rules but then the community died :/

United States

I blame the community death on you never doing that Duck Life "Single Activity" run you said you would do... months ago Kappa

August-October last year was really good for the community, if we can just have more consistent runners and participation then it can get really cool again. TBH I just want to be bopped LOL

...or we could hope for another dramatic "illegitimate run" forum post like that one from the guy who used mouse marcos to get a 11:xx Then i'm sure the community will come out of the shadows again OpieOP