End of intro bottle strategy
right before you enter the door to leave dunwall tower, you have to grab your gear. I see that there is a strat where you pick up a bottle throw it into the air, grab your gear and then the bottle hits you cancelling the entire cutscene. i was wonder when you look up where you have to throw the bottle. Thanks
http://imgur.com/heJ0Z8w this spot works consistently for me when crouching in the corner of the room near the door (standing up makes the bottle break on the ceilling)
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