Forum posts

Forum: Retro Rainbow May

Thread: You got Questions? We got Answers!

Started by: disdonndisdonn

If you have questions about what runs are/aren't accepted, please post here. We don't have any problems in general with newer games (and have featured Bioshock Infinite and Luigi's Mansion 3 in previous marathons for charity) so don't be afraid to submit or ask!

 

Forum: The Site

Thread: Requesting Marathons

Started by: GyooGyoo

I've updated the settings you were asking for and here's the info again in case you needed it:

Requesting for Retro Rainbow May event to be added to the list.

Running from May 23rd to May 24th. From 10am EST Friday to 10pm EST Sunday Night.
Accepting both retro and modern speed games (we just like alliteration, ok!)
Will be benefitting the Trevor Project, an LGBTQIA+ Suicide Hotline/help line for LGBTQ+ individuals and their families. Discord is: https:/​/​discord.​gg/​PXueGjM

twitter is @retro(two underscores)rainbow
Twitch is twitch.tv/retro(two underscores)rainbow

 

Forum: The Site

Thread: Requesting Marathons

Started by: GyooGyoo

Done, I honestly thought I already had it turned on...

 

Forum: The Site

Thread: Requesting Marathons

Started by: GyooGyoo

Requesting for Retro Rainbow May event to be added to the list.

Running from May 23rd to May 24th. From 10am EST Friday to 10pm EST Sunday Night.
Accepting both retro and modern speed games (we just like alliteration, ok!)
Will be benefitting the Trevor Project, and LGBTQIA+ Suicide Hotline/help line for LGBTQ+ individuals and their families. Discord is: https:/​/​discord.​gg/​PXueGjM

twitter is @retro(two underscores)rainbow
Twitch is twitch.tv/retro(two underscores)rainbow

 

Forum: Castlevania (NES)

Thread: New to run

Started by: rmonic79rmonic79

Legit, the best person to go to for help with the run would be either 2snek or SBDWolf, those two are not only beasts at the game, but they are extremely knowledgeable about how to execute the strats (and backups). Hoping you enjoy running the game!

rmonic79rmonic79 likes this. 

Forum: Castlevania (NES)

Thread: Castlevania Anniversary Collection

Started by: KomradeKomrade

In the CV discord they are still waiting for a few more tests (most don't have time to do it) to make sure that all the games are on par with current emulated runs (and are not super faster/slower). that's one reason why the Japanese Famicom from collection is not allowed for CV1, as the hearts count down faster in that version, giving a leg up to anyone running on that version (over both other emu and real hardware). There's been lots of assumptions of CV3 being faster by a few frames per stage, and same with CV4 so...it's still being investigated from what I've seen.

 

Forum: The Sims 4

Thread: Going to work on Routing Black Widow using New Strats and Putting Up a Guide

Started by: disdonndisdonn

Just figured to post here to let people know if they aren't in the discord....

I found a bit of a "cheat" to cut time while working on Ghost WooHoo % this week that involves over-exerting Elder sims with WooHoo-ing them to death that will likely make more consistently fast, possibly even race-viable runs for the Black Widow category...

I'm going to make some attempts at them later this week for PB/WR chasing and after I get a rhythm down of how to integrate this quick-kill into the route, I'll try to post a guide for it.

I've also found that "Cry it Out" typically lowers the time you mourn the dead spouse by 1 hour, so a total of 48 "Cry It Out" uses (or so, since with 3x speed it's hard to know how many hours just naturally pass from a few runs) can get you back on the horse to search for the next "mark" as it were...
Figured if anyone was interested in the category this would definitely help.

And yes, if you can get winter with expansions, you probably can go even faster than by selecting an elder and making them woohoo till they die of a heart attack

 

Forum: The Sims 4

Thread: Woohoo Run - Has anyone tried/estimated time for first run?

Started by: disdonndisdonn

Yeah, I've got a sum-of-best sitting around 2 hours 25 mins, but bad RNG can really screw a no-expansions run...since even with nearly maxed Charm I failed to seduce a few sims near the end and spent WAAAY longer getting them into bed than it should have taken... I used a similar build for the traits (romantic aspiration, romantic, cheerful and creative instead of outgoing, since being inspired is a mood booster to keep from being too sad to woohoo)

The biggest problem is finding new sims to interact with, later in the run...and I know I waited a few days due to bad luck finding new sims, for teens to age up to young adults. Definitely an interesting/fun thing to route and discover...but definitely very RNG heavy due to the number of sims you need being so high.

 

Forum: The Sims 4

Thread: Woohoo Run - Has anyone tried/estimated time for first run?

Started by: disdonndisdonn

I'm a bit late to this game, so to speak, but after they gave it away earlier this year (and from some referral from Meliria) I'm doing some runs. I see that there's a category with no submission (WooHoo) and was wondering if anyone has tried routing it yet?

I did some research on the achievement it's tied to, and there was some bugs to it early on that may or may not have been fixed...the hardest part, apparently, is that it may be time-sensitive and if you age above Young Adult may not trigger...has anyone got any info on this?

If it's a reasonable time run (sub 3 hours) it may be an interesting addition to smaller marathons to highlight the game/series runs.

KLuciusKLucius likes this. 

Forum: Castlevania III: Dracula's Curse

Thread: Castlevania collection and New Runs

Started by: disdonndisdonn

Unfortunately there's not enough outright changes to necessitate what happened with the Mario/Luigi U games being revamped for Switch (adding characters, etc) to warrant Anniversary to have it's own leaderboard. The actual changes will, considering most of these games have very minimal players on speedrunning (and likely won't gain a ton of new runners) will probably only be 10-20 seconds at most in the end, considering that the top tier runners are currently very near perfect on many of the games included, so that extra amount of time won't likely be saved by anyone anytime soon (unless everyone who has ever run the games decides to run on the new hardware). I see both sides of the argument and honestly don't know if there's going to be much of any actual impact until we start seeing a ton of new runs in old games with the anniversary collection.

 

Forum: Castlevania III: Dracula's Curse

Thread: Castlevania collection and New Runs

Started by: disdonndisdonn

I'm not entirely for or against the separation of emu runs, but the fact that you can filter them out is very helpful to see where you compare vs other people using the hardware. Sadly, it is difficult to get real hardware in some places (read as outside the US and Japan). It's fairly crummy how some games were never released in some regions, or were released in limited quantities making it harder to find. I still am hoping I can one day send a cart/console for PAL regions to my friend Kutsu (also on the boards) since he has no real options to get them himself due to availability/cost barriers. This problem will also slowly become more and more prevalent as hardware (both carts and consoles) break down over time. But i understand the arguments for/against using a separation between NES and EMU runs

 

Forum: Castlevania III: Dracula's Curse

Thread: Castlevania collection and New Runs

Started by: disdonndisdonn

Good news, looks like we're getting both Famicom and NES (soon) in an update. That means both versions woo

 

Forum: Castlevania (NES)

Thread: Castlevania Anniversary Collection

Started by: KomradeKomrade

was only planning to use it for practice and not for actual runs for most of the games I have carts of, but nice to know

 

Forum: Castlevania III: Dracula's Curse

Thread: Castlevania collection and New Runs

Started by: disdonndisdonn

That was my guess. I'm hoping it's fairly straightforward emulation so I can get realistic practice on the go.

 

Forum: Castlevania III: Dracula's Curse

Thread: Castlevania collection and New Runs

Started by: disdonndisdonn

Just a question about the new collection. Will the new runs be added as new platforms. Will we get collection categories if major changes in gameplay speed/emulation or will they be filed under emu runs? I'm mostly looking forward to practicing on Switch.

 

Forum: Castlevania III: Dracula's Curse

Thread: Castlevania collection and New Runs

Started by: disdonndisdonn

Just a question about the new collection. Will the new runs be added as new platforms. Will we get collection categories if major changes in gameplay speed/emulation or will they be filed under emu runs? I'm mostly looking forward to practicing on Switch.

 

Forum: ToeJam & Earl: Back in the Groove!

Thread: Version Differences/Loading Times

Started by: StarbirdStarbird

I have it on both PC and Switch, and I honestly would like to be able to use both almost interchangably, mostly since if I'm on switch I can swap between a few games I run (Toejam and Earl included) to do back-to-back runs for PBs if I have a solid 4 hour block to do runs. 3 of the games I run are on Switch, but I could also try to use PC if I need to for now as well and just "practice" on the go with Switch. Filters is nice, but if the disparity continues there MIGHT need to be some console/pc separation if the disparity in load times is too big to discount.

 

Forum: ToeJam & Earl: Back in the Groove!

Thread: Hats?

Started by: disdonndisdonn

Just checked out the rules and was wondering if the hats go against the "starting presents" rule or not? They aren't a present and they are randomized per level if turned on. Was just wondering whether they need to be off or not.

 

Forum: ToeJam & Earl: Back in the Groove!

Thread: Multiplayer Categories?

Started by: disdonndisdonn

I got a few people who would enjoy co OP. But thanks for the quick reply

 

Forum: ToeJam & Earl: Back in the Groove!

Thread: Multiplayer Categories?

Started by: disdonndisdonn

Was playing earlier and wanted to see how the speedruns are set up and I'm noticing one big thing missing: multiplayer. The game is built for both online and couch multiplayer yet the run types seem to only be split into the different difficulties (fixed, Random, hard random). Is there any intent to add sub-categories for single/multiplayer of those runs? Or would that just be a special thing that you could maybe do for marathon runs where you do it co-op?