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Dig Dug (NES)
Dig Dug (NES) (1985)
Dig Dug series
NES, WiiVC, 3DSVC, FDS, WiiUVC
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Dig Dug (NES) Forum  /  When does time start and when does it end?

AquaBlakeAquaBlake

Canada

  AquaBlakeAquaBlake
16 Jan 2017, 03:00

PLEASE i need to know this!

 

CrystalChaosCrystalChaos

  CrystalChaosCrystalChaos
17 Jan 2017, 00:26

Timing starts at the main menu and ends when the last enemy is defeated in level 12 for the full game category, and it starts at movement and ends when the last enemy is defeated in ILs.

Added these timings to the rules

AquaBlakeAquaBlake likes this. 

AquaBlakeAquaBlake

Canada

  AquaBlakeAquaBlake
17 Jan 2017, 01:25 (edited: 17 Jan 2017, 01:25)

Huge thanks
its funny cause i did the excact thing xD

 

NolcolemNolcolem

Upper Normandy, France

  NolcolemNolcolem
5 Mar 2017, 11:27

Can we please specify on the rules that enemy defeated means when it disapears and not when it explodes ? I had to watch an existing run to figure out. 🙂

AquaBlakeAquaBlake likes this. 

CrystalChaosCrystalChaos

  CrystalChaosCrystalChaos
6 Mar 2017, 05:01

ok

 

Crash77ACrash77A

(He/Him)

Orlando, FL, USA

  Crash77ACrash77A
6 Jul 2021, 22:53 (edited: 6 Jul 2021, 22:56)

I think I need some clarification as well as far as time starting at the menu. As soon as you power on the console or hit reset, or do the equivalent in your emulator, the menu scrolls up from the bottom until it takes up the whole screen. But you can also press Start to make it instantly go to the top and take up the whole screen instead of waiting for it to scroll. So at what point does time start exactly? As soon as we hit reset or as soon as the menu finishes scrolling up (or we press a button to make it scroll up instantly)? Also, how should we time our level splits, or is that up to us? And on that note, does anyone have autosplitters for this game that work with Nestopia?

Edit: As a suggestion, it may be better to adjust the rules so that times starts when you press start. The current record holder, andresfpg13, timed it that way, but I don't want to make everyone have to redo their run for something like that either. Just something to consider.

Thanks.

 

Carter44Carter44

Nova Scotia, Canada

  Carter44Carter44
7 Jul 2021, 21:20

Time starts as soon as you press the start button to start the game. Using level splits is completely up to the runner

 

Crash77ACrash77A

(He/Him)

Orlando, FL, USA

  Crash77ACrash77A
7 Jul 2021, 22:14

Thanks a lot for the clarification, Carter. That helps a lot.

 
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