Death warps and the in-game timer
7 years ago
New Jersey, USA

So today a discovery was made while we were comparing a few different Nexus runs. Doctor Wonker and his group's 2:37, a 2:40 by Redeem and a 2:41 also by Redeem. Now, the death screen that says 'Darkness has consumed you', Aka the scoreboard and the wipe countdown that the game gives you when everyone dies to get to that screen are not consistent and offset the in game timer.

So first of all, the wipe timer that sends you to the darkness consumes you screen can either be 3 seconds or 5 seconds. Already, we have an inconsistency. I am not 100% sure if this is something that happens in solo too but it does happen in runs with 2 or more people.

Next, Scardrow and his group did a '2:35' Nexus run just earlier today. I took it upon my self to time this again with livesplit. The timer started when they spawned into the strike and paused when their death screen showcasing the scoreboard appeared and immediately started again when they respawned, then finally ended when mission complete had appeared. This however left me with the time of 2:33 instead of the '2:35'.

So not only is the wipe timer to see your death screen random as to if it will be 3 seconds or 5 seconds, but on top of that, the screen showing off the scoreboard also throws off the time shown at the end of the mission.

This means we have a dilemma. People can complete near perfect runs but have a level of RNG that was never intended rob them of the record despite their run being better in every way and having a faulty in-game timer give them longer time. It's like Destinytracker all over again adding random amounts of orbit time.

So the way I see it, we can do a few things: 1. Ban death warps. I say hell no to banning death warps on a grand scale like we banned the warp in King's Fall. We're trying to be fast here, not the same speed with a fake speedtest. 2. Have all missions the involve using a death warp be time in RTA instead of the game timer. I feel like this is the most simple option. To just include every second of the run as a part of the missions' overall time, death screen and all. 3. The more complicated option, manually cut all time spent in death screens out and use a timer on screen as your official time.

I'd hate to be a really strict mod and allow less fun but it's not cool to work really hard for a time just to get unlucky with the amount of time a death warp adds and lose a record time just because of some faulty in-game timer that serves no purpose to anybody but us. We could just be like other speedrunning communities an just use our own timing as the official one. I know the Borderlands speedrunning community does this. The time played given on the character's progress sheet is innaccurate to the actual time put into said character.

I know this went on for a while but this was a issue that could not be skimped on when it came to explaining the situation. There will be a video posted about this by either Ehroar, ModernTryhard, or me sometime this week.

Edited by the author 7 years ago
Subjekt likes this
Maine, USA

I feel like on the levels that use death warps should be timed in both RTA and IGT. RTA being what shows up on the in-game timer. IGT would be cutting out the time in the death screen.

Lachlan2K likes this
Alberta, Canada

Connection plays a factor in the wipe screen this is cause everyone connects differently and to reload the game is console and connection base as well so when teaming with ppl across the globe and they are party leaders the delay is there just like east coast vs west coast and great Internet vs poor it is a variable that is haRd to get on lock looking forward to hear what the community comes up for a solution this topic is going to be hit and miss for the community

Edited by the author 7 years ago
San Diego, CA, USA

I feel like using Death Warps is a creative strategy and should not be banned, at the same time the game timer has so much inconsistencies with it randomly shaving off or adding time at the end and such that I think we should use our own timer not the games. So I propose using our own timer instead of the games but stopping when the Wipe Screen activates and starting again when it ends. This way we have a consistent timer and death warps don't have to be banned.

New Zealand

Well I suppose, in other games, this is really where the RTA vs IGT comes into play. For example, even though death warping in the nexus subtracts time from the timer, it still does save time.

I agree Death Warps are a creative strategy, and IMO, they shouldn't really be banned, as long as everyone has an equal opportunity to use them. However the 5 vs 3 second creates a bigger issue.

It would honestly confuse me if there isn't a common factor between what causes a 5 or 3 second wipe screen, and I'm sure that with some research it could possibly be repeatable, or maybe just one of Destiny's quirks.

France

It's not really random, the ingames time always add 1-2 seconds to the final time no matter the mission. My 1 minute Solo mission is actually a 59 Seconds if you use a external timer.

We were getting consistent dark zone transition with a certain strat, but yeah rng can definitely shave 10 to 15 Seconds in this mission regarding the servitors spawn and minotaurs pattern but most of the big Speedruns has bigger rng part in it. You just have to deal with it.

Edited by the author 7 years ago
England

I just timed your fist of Crota and it comes out at 1 minute

Unless we have a mod time each and every run, I don't think we should pause timers at death screens. This could lead to drama about runs being this long or this long. I just think we should time it from beginning to end no pausing.

France

xTHEFIZHx I just checked the exact time from the start of the mission to the completion it's exactly 59.1

The ingame timer probably start even before you can do anything

Edited by the author 7 years ago

I think runs that include death warps should be timed in RTA with no pauses at the death screen just to make things simpler.

New Jersey, USA

We should just do both and actually use the RTA for RTA. RTA being start to finish no pauses no matter what. In-game being with cut out death screens and just generally how the game is supposed to be timing things. The inconsistent timers have thrown my perspective of the timing in this game in the trash. I no longer trust it.

xJackieBx and Zeee like this
England

ScarDrow the timer begins whilst you are in the black screen. The spawns for missions works the same as patrol, in patrol when you spawn in you can bring up the screen that allows you to spawn in the sparrow but can't summon it for a few seconds, this is the same for missions however there is a black screen until it allows you to summon your sparrow.

England

i would personally say just leave it as it is just use the time from the mission summary makes it more simple OpieOP

So whats the final decision on this?

Indiana, USA

You time something from start to finish. The in game time is all good and fine until it doesn't actually match the correct value. If you want to do a "creative strat" aka basically skipping the entire skating section of the run, then it has to actually be faster. Well its faster if you do this this and this to the timer. What is this rocket science? The nexus world record is 2:41 and needs to be changed on the list end of story.

In my opinion death warp runs should be RTA with the timer being paused when the death screen comes up and being started again when you hear the noise of you spawning back in. I think this because the wipe screen is inconsistent with how long it takes. If you time it a death warp run from start to finish its going to be inconsistent because the wipe screen isn't a set amount of time, it depends on connection (I think). So if you pause the timer when the wipe screen comes up and when it goes you get consistent times. End of bedtime story.

Indiana, USA

if you take out the time from the death screen then you are allowing a one frame cross map teleport for free that takes no skill. If you do a death wipe to save time you got to live with the time it takes to preform it. Allowing a one frame cross map teleport to anywhere that requires no skill. Sounds you guys want easy records

United States

I dislike death warps because it's the perfect time to splice a video. I'm totally with redumbo on this one.

Indiana, USA

Thank you man actually just made a video about it going up soon

I just think that if something is inconsistent it shouldn't be forced to RTA, because that just doesn't seem right imo but its not up to me. I don't want easy records I want fast records.