(He/Him)
|
(edited: ) |
Hi all, As we track time in milliseconds now it makes sense to define some exact frames on where to start/stop the timing. So here's a little "tutorial" of how to properly time your run. Start Rule: "Timing starts when you press A on the new game screen.". At the keypress, the menu will start scrolling down, and it's quite easy to spot, especially at the bottom. Start frame is the last frame where the menu is fully visible. End Rule: "Time stops when credits are fully faded in." This one is easy to spot too, the credits will appear in 3 different colors, and timing stops on the first frame they're fully faded in (=black in most color schemes). Calculating time between start and end frame Now that you have the frames, how to measure the time between them? • Youtube: You can navigate with "." and "," until you find the right frames and then put them here: https://mattbraddock.com/yt-frame-timer/ Thanks for noticing. |
|
![]() |
|
![]() |
The website is down. How am i supposed to do it now? |
|
Thread | Author |
---|---|
Will there ever be a category for version 1.4?
Last post
|
IAmTheRealXYZIAmTheRealXYZ
2 replies
|
Proper timing
Last post
|
1 replies
|
How should the new update be handeled?
Last post
|
KruemmelbandeKruemmelbande
0 replies
|
All Glitch Warp Locations
Last post
|
0 replies
|
What are all the endings, and how do I get to them?
Last post
|
KruemmelbandeKruemmelbande
0 replies
|