When should you stop the timer at the end of a run?
5 years ago
Australia

Currently the rules state that "time stops on the final hit of the final boss." I think a more appropriate place to end runs would be when the last transform engine is slammed after the final boss. That's what triggers the final cutscenes/credits and ends the game. I know sockpuppetkingdom, OKNEM, and myself have all been ending our runs at this point and I was hoping this rule could be reconsidered. Thoughts?

England

I made it somewhat vague a while ago, somewhat on purpose to see what the community would decide as timing because I was really stuck between the final mash sequence or the transform. But it seems to make a lot of sense and is also unanimous that the transform is the end. Since IGT stops there, that's where you lose control of blob and it triggers a cutscene, it should have been obvious to me at the time. I'll update it now (and my apologies for a late response)

Timba likes this
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