LiquidBlightLiquidBlight

Hi everyone, I've just thought about a new category when speedrunning DDDA.
Death% - NG+, start the game in Speedrun Mode. Kill Death.
Timing starts upon gaining control on the beach of Cassardis.
Timing ends upon killing Death.

Any% Death isn't imaginable for me, but maybe it's interesting as well.
I think it's a fun and short run, where working on perfection and optimisation will be the key to №1. What do you guys think? Is is worth its own category?

glasnonckglasnonck and pop_gamer-89pop_gamer-89 like this. 
  pop_gamer-89pop_gamer-89

interesting and easely on NG+ 🙂

 
  glasnonckglasnonck

If you run it, I'll add the category. That'll be fun to watch!

 
  LiquidBlightLiquidBlight
(edited: )

Thanks for adding the category, and thanks to TheLockoutPlays for running it! I tried to do a decent time after I've made this topic, but I've ragequitted after getting hit by a goblin, or something like that.
I'm gonna set the record soon though, so you better levelup your character if you want to compete, TheLockoutPlays 😉

Also I ask to reconsider using the in-game timer instead of the real time because it's done in speedrun mode anyways.

 
  glasnonckglasnonck
(edited: )

Cool. I always prefer using in-game time rather than real time when feasible. I'll change the rules to use in-game time, and if someone comes along who's crazy enough to try a NG run of it, I'll put in a sub-category that uses real time instead.

Also, loved the run, Liquid. Juggling death was hilarious.

LiquidBlightLiquidBlight likes this. 
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