Forum posts

Forum: Unreal Tournament

Thread: Audio Concern

Started by: DecoyZuluDecoyZulu

Sorry for replying so late.
I don't see why not, if you're good at the game and instantly know where enemies are based on footstep sounds it could look like a wh to an untrained eye but other than that.

Have at it m8

 

Forum: Unreal Tournament

Thread: Bouncing

Started by: NaywynNaywyn

It takes skill to do it properly/consistently, even with a mouse wheel bind and with the exception of maps like hispeed, it doesn't shave off insane amounts of time.
No reason why it shouldn't be allowed, it's not considered a glitch, an exploit sure.

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Forum: Unreal Tournament

Thread: More Categories

Started by: FenwickFenwick

The issue is practice section bots behave differently than campaign/ladder bots, they're less objective orientated and more prone to camping. They can also be tweaked to have worse aim, ignore bot-pathing, etc.

 

Forum: Unreal Tournament

Thread: More Categories

Started by: FenwickFenwick

Great insight boss, thanks for going through the effort to check the render times, I'm surprised that the load times aren't different between d3d9/10 and OGL, good to know!

ocha's problem may just be down to low refresh rate. When I used to record clips for frag videos @30fps long ago (I'd lower UT's framerate as well to avoid blurring and frameloss) I noticed load times in general were much slower even tho my fps didn't fluctuate, although this is pretty farfetched with nowadays' computers.

If there's interest by the other runners I can put a copy of my ini files, or even my UT (minus any extra maps/demos/textures etc) up on the resources, my load times all seem consistent with my settings.

PS good job on your latest assault run, sub 7 is sick! 🙂

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Forum: Unreal Tournament

Thread: More Categories

Started by: FenwickFenwick

Might have something to do with the video driver you're using, IF that does influence the times I'm positive using openGL over any version of Direct3D will make them finish faster.

It also depends on the maps you're playing, best example that comes to mind is the assault map HiSpeed, it takes forever to finish both on attack and defence, probably because you have to wait for "cutscene" at the end.

http://www.speedrun.com/run/emk8j05m (27:54 / 28:42)

 

Forum: Unreal Tournament

Thread: More Categories

Started by: FenwickFenwick

I added a new variable for it, although I tried to edit it's value for ork's DM run and it made his run invisible on the leaderboard, don't know why it happened so I revered it.
This is set to NO as default but I'm unsure if I did it correctly, maybe a more competent mod can take a look at it whenever.

 

Forum: Unreal Tournament

Thread: i have a small doubt for the runs

Started by: PANICOREPT

Thanks for bringing this to light on our forum Token & deadrobots, much appreciated!

"Theres actually someone in this thread who can confirm i am legit and everything i said is true"

I'm assuming you mean me? You base these ridiculous assumptions over a very small conversation over youtube PMs where all I said was that I remembered the clan you claimed to be in over a decade ago, and wished you good luck on the runs you implied that you were going to crush?

I'm ashamed I didn't properly look into your run, I assumed that since we have very few runners no one would really go out of their way to cheat out a record. Thankfully mmsrhino is more perceptive than me.

S.S. likes this. 

Forum: Unreal Tournament

Thread: i have a small doubt for the runs

Started by: PANICOREPT

As long as you cut the video properly before submitting it it's fine by me

 

Forum: Unreal Tournament

Thread: More Categories

Started by: FenwickFenwick

Sorry for not addressing any of this earlier, haven't been around 🙁.

@Bassilisk The problem with the practice mode is that it's easily tweakable to make the bots very weak and behave differently that ladder bots (e.g. camp their spawnpoint, ignore bot-pathing). You can have a save file with all assault maps completed and just run them in order and we'll accept that.
One way around this would be running the maps without bots in segmented runs, but I'm afraid the assault ones have pretty much been perfected for years by DaTeL: https://www.youtube.com/user/DaTeL237/videos
If you're ever interested in speedrunning custom assault maps there was an old thread in the UTAssault community forums you can check out, although most links are outdated: https://forums.utassault.net/index.php?threads/speed-run-revived.92116/

@Jonte999770 The majority of people don't have the goty ladder by default, it has a lot to do with how you install the game / upgrade to version 436. If there's ever enough interest I can separate original ladder and goty ladder runs into different categories but considering the amount of runners atm it would make it a bit convoluted

S.S. likes this. 

Forum: Unreal Tournament

Thread: More Categories

Started by: FenwickFenwick

I'll put both times on, it's cool that he took the effort to add up the IGT and it makes sense, I'd do it for my runs if I had the patience.

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Forum: Unreal Tournament

Thread: More Categories

Started by: FenwickFenwick

Added a few 🙂, might have to change their names in the future if it gets a bit confusing.

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