A few handy things to note about Co-Op Runs
6 years ago
Western Australia, Australia

Hello!

I'm not planning on doing any serious runs (although expect DDR Pad Solo runs at some point), however there are a couple of things that I noticed during Co-Op that are useful in a pinch.

EDIT: I've just learned from someone today that you can kill the Devil before even jumping in the hole by shooting the top of the screen so part 1) of this is a moot point, 2) still applies though...

  1. During the Devil fight if a player is dead when the hole in the ground appears for you to jump through the game will soft lock as it's waiting for both players to jump through.

P1 Dead = Forced Restart. P2 Dead = Pause the game, select "Remove Player 2", this will force the game to continue.

  1. At any point after P2 has been removed they can press any button to re-join the battle. So long as P1 stays alive you can revive P2 faster by pausing, removing P2 and then re-joining. I haven't timed it personally but I believe this can be faster than reviving them with a parry and doesn't rely on them risking hits to reach the other player in time.

This can be repeated during any part of the game, so long as P1 stays alive P2 can keep being brought back. In a similar fashion it can also be used in situations where P2 is brought back just before P1 is about to die.

It can be buggy sometimes too! During some transitions (such as re-joining while jumping down the hole in the devil stage), P2 will "die" and display as being "dead" while appearing very much alive onscreen. The controls for that player, however are locked.

Hopefully anyone looking to do Co-Op runs finds this of some use, good luck!

Edited by the author 6 years ago
TM likes this