Wasn't planning to come back to this game for a while since I'm kinda busy with learning and getting ready for the Solo 1545 race set to take place later this year, but I shrimply couldn't let being bopped by a PCSX2 run slide >:(
Seriously though, I rarely ever have nothing to complain about in my PBs, but with this one I actually cannot think of anything going particularly bad, mainly due to the fact that I can't recall there being any unintentional deaths at all, which I'm pretty sure is a first for me in this category lmao
# | Name | Split | Finished at |
---|---|---|---|
1 | -3 - Bamboozled (C/G) | 2m 04s 190ms | 2m 04s 190ms |
2 | -1 - Arctic Antics (C/G/G, Aku hint - DEATH ROUTE) | 3m 10s 901ms | 5m 15s 091ms |
3 | -2 - Tornado Alley (C/G) | 1m 35s 468ms | 6m 50s 559ms |
4 | -4 - Wizards and Lizards (C/G/G - DEATH ROUTE) | 2m 58s 623ms | 9m 49s 182ms |
5 | -5 - Compactor Reactor (C/G) | 2m 55s 965ms | 12m 45s 147ms |
6 | {Warp Room 1}BOSS #1 - Rumble in the Roks | 1m 33s 814ms | 14m 18s 961ms |
7 | -7 (C/G) <-> 6 (C/G, Aku hint) | 6m 20s 434ms | 20m 39s 395ms |
8 | -8 - Banzai Bonsai (C/G) | 2m 54s 411ms | 23m 33s 806ms |
9 | -9 - That Sinking Feeling (C/G) | 1m 39s 251ms | 25m 13s 057ms |
10 | -10 - H2 Oh No (C/G, Aku hint?) | 3m 19s 602ms | 28m 32s 659ms |
11 | {Warp Room 2}BOSS #2 - Drain Damage | 0m 53s 767ms | 29m 26s 426ms |
12 | -13 - Smokey and the Bandicoot (C/G) | 1m 47s 671ms | 31m 14s 097ms |
13 | -11 - The Gauntlet (C/G/G - DEATH ROUTE) Gold | 3m 45s 627ms | 34m 59s 724ms |
14 | -15 - Fahrenheit Frenzy (C/G) | 3m 34s 044ms | 38m 33s 768ms |
15 | -14 - Eskimo Roll (C/G) | 2m 39s 818ms | 41m 13s 586ms |
16 | -14 - Eskimo Roll (R; 1:25.00) | 1m 37s 154ms | 42m 50s 740ms |
17 | -12 - Tsunami (C/G/G - Gem Route -> Die -> ??? -> Profit) | 3m 15s 149ms | 46m 05s 889ms |
18 | {Warp Room 3}BOSS #3 - Crashes to Ashes | 2m 34s 887ms | 48m 40s 776ms |
19 | -19 - Coral Canyon (C/G) | 3m 16s 569ms | 51m 57s 345ms |
20 | -20 - Weathering Heights (C/G) | 2m 56s 895ms | 54m 54s 240ms |
21 | -19 - Coral Canyon (R; 1:14.17) | 2m 47s 877ms | 57m 42s 117ms |
22 | -18 - Crashteroids (C/G) | 1m 50s 169ms | 59m 32s 286ms |
23 | -18 - Crashteroids (R; 1:54.36) Gold | 1m 29s 589ms | 1h 01m 01s 875ms |
24 | -16 - Avalanche (C/G/G) | 3m 02s 863ms | 1h 04m 04s 738ms |
25 | -17 - Droid Void (C/G/G - Boxes -> Die -> Gem Route -> GG) | 4m 15s 637ms | 1h 08m 20s 375ms |
26 | {Warp Room 4}BOSS #4 - Atmospheric Pressure | 2m 11s 585ms | 1h 10m 31s 960ms |
27 | -22 - Gold Rush (C/G/G - DEATH ROUTE) | 5m 18s 587ms | 1h 15m 50s 547ms |
28 | -21 - Crash and Burn (C/G/G - DEATH ROUTE) Gold | 4m 14s 548ms | 1h 20m 05s 095ms |
29 | -23 - Medieval Madness (C/G) | 3m 19s 376ms | 1h 23m 24s 471ms |
30 | -23 - Medieval Madness (R; 1:40.00) | 2m 09s 346ms | 1h 25m 33s 817ms |
31 | -24 - Crate Balls of Fire (C/G) | 3m 18s 125ms | 1h 28m 51s 942ms |
32 | -25 - Cortex Vortex (C/G/G - Gem Route -> Die -> Boxes) | 3m 31s 364ms | 1h 32m 23s 306ms |
33 | {Warp Room 5}BOSS #5 - Crunch Time | 2m 42s 166ms | 1h 35m 05s 472ms |
34 | -1 - Arctic Antics (R; 1:15.00) | 1m 48s 709ms | 1h 36m 54s 181ms |
35 | -2 - Tornado Alley (R; 2:00.00) | 1m 26s 436ms | 1h 38m 20s 617ms |
36 | -3 - Bamboozled (R; 1:15.00) | 1m 32s 100ms | 1h 39m 52s 717ms |
37 | -4 - Wizards and Lizards (R; 1:15.00) | 1m 37s 372ms | 1h 41m 30s 089ms |
38 | -5 - Compactor Reactor (G - Gem Route in the Minecart) | 1m 03s 647ms | 1h 42m 33s 736ms |
39 | {Warp Room 1 Revisit}5 - Compactor Reactor (R; 1:45.00) | 2m 00s 798ms | 1h 44m 34s 534ms |
40 | -6 - Jungle Rumble (R; 2:00.00) Gold | 2m 13s 405ms | 1h 46m 47s 939ms |
41 | -7 - Sea Shell Shenanigans (R; 1:23.60) | 2m 30s 654ms | 1h 49m 18s 593ms |
42 | -8 - Banzai Bonsai (G - Gem Route ft. powerup skip PogU??) | 1m 42s 366ms | 1h 51m 00s 959ms |
43 | -8 - Banzai Bonsai (R; 1:30.00) | 1m 50s 669ms | 1h 52m 51s 628ms |
44 | -9 - That Sinking Feeling (R; 3:30.00) | 1m 36s 385ms | 1h 54m 28s 013ms |
45 | {Warp Room 2 Revisit}10 - H2 Oh No (R; 1:45.00) | 2m 16s 284ms | 1h 56m 44s 297ms |
46 | -11 - The Gauntlet (R; 1:30.00) | 1m 52s 385ms | 1h 58m 36s 682ms |
47 | -12 - Tsunami (R; 1:30.00) | 1m 37s 601ms | 2h 00m 14s 283ms |
48 | -13 - Smokey and the Bandicoot (R; 1:20.00) | 1m 36s 049ms | 2h 01m 50s 332ms |
49 | {Warp Room 3 Revisit}15 - Fahrenheit Frenzy (R; 2:00.00) | 2m 16s 670ms | 2h 04m 07s 002ms |
50 | -16 - Avalanche (R; 1:35.00) | 2m 03s 703ms | 2h 06m 10s 705ms |
51 | -17 - Droid Void (R; 2:00.00) | 2m 25s 118ms | 2h 08m 35s 823ms |
52 | {Warp Room 4 Revisit}20 - Weathering Heights (R; 1:37.34) | 1m 42s 952ms | 2h 10m 18s 775ms |
53 | -26 - Knight Time (G/G) | 2m 41s 163ms | 2h 12m 59s 938ms |
54 | -26 - Knight Time (R; 1:20.00) | 2m 01s 907ms | 2h 15m 01s 845ms |
55 | -27 - Ghost Town (G/G) | 1m 42s 697ms | 2h 16m 44s 542ms |
56 | -27 - Ghost Town (R; 1:10.00) | 1m 39s 350ms | 2h 18m 23s 892ms |
57 | -28 - Ice Station Bandicoot (G/G) Skipped | — | — |
58 | -28 - Ice Station Bandicoot (R; 1:08.35) | 3m 19s 661ms | 2h 21m 43s 553ms |
59 | -29 - Solar Bowler (G/G) | 2m 43s 067ms | 2h 24m 26s 620ms |
60 | -29 - Solar Bowler (R; 1:00.00) | 1m 24s 400ms | 2h 25m 51s 020ms |
61 | -30 - Force of Nature (G/G) | 2m 00s 186ms | 2h 27m 51s 206ms |
62 | {Warp Room 6}30 - Force of Nature (R; 1:15.00) | 2m 09s 536ms | 2h 30m 00s 742ms |
63 | -25 - Cortex Vortex (R; 1:40.00) | 2m 10s 744ms | 2h 32m 11s 486ms |
64 | -24 - Crate Balls of Fire (R; 2:20.00) | 2m 28s 766ms | 2h 34m 40s 252ms |
65 | -22 - Gold Rush (R; 2:15.00) Gold | 2m 48s 111ms | 2h 37m 28s 363ms |
66 | {Warp Room 5 Revisit}21 - Crash and Burn (R; 1:45.00) | 2m 10s 203ms | 2h 39m 38s 566ms |
67 | Crunch Time (Expanded & Enhanced) | 2m 37s 835ms | 2h 42m 16s 401ms |
As of now, you can submit runs to the lederboards played on PCSX2 (Nightly) v1.7. or higher. The emulation accuracy has improved dramatically in recent times and combined with the loadless timing and the load remover, PCSX2 can finally go on the boards as well. Some basic settings are specified here