Elevator glitch and any% no credits warp
6 years ago

Hello friends,

I was wondering if it would make sense to be more detailed in our definition of "any% no credits warp".

I've been thinking about running this and something which isn't featured in the run is the elevator glitch used in the any% credits warp. Clearly the use of the glitch to beat the game is banned but the glitch used in the elevator works on all elevator screen transitions, not just the one after the first warp hole/hall.

I have not tested them all out but for instance the elevator that takes you to the first warp hall room, if the glitch is done on that transition, it takes you to the area just before the star crystal, so clearly it is not a glitch that always beats the game.

I was thinking about looking at a bunch of these and maybe routing them in. As I don't want to be disingenuous, I thought it might make sense to clarify the category that Dragondarch has submitted his run into. If however, there are no complaints then I'll just submit my possible future run in there. In the end, it may turn out that the glitch isn't that useful.

United States

If you can find uses for the elevator glitch that don't involve calling the credits, go for it. I didn't even know there were other uses for it.

BootlegPickle likes this

Alright, glad we cleared that all up. Thanks.

Västra Götaland, Sweden

Learning the game currently. So just posting the few things I've found:

Area 1, instead of resetting after getting metalblade, you can backtrack to the Elevator you take down. By down+jump on the elevator before it, you warp to the room below(it's how all elevator glitches work). This should save some time, and maybe get you an extra level early.

Up to stage 5 I've not found any other use, I've found a few places where you can go below, and then jump back inbounds, but it doesn't really do anything besides look cool. Hoping in stage 5 where you get jet boots it will change tho, as getting back inbound should be a lot easier.

There's a secondary glitch to the elevator. if you go up until the final pixel, and stop. You enter a "float" state. So you can fly through rooms. I can see a few rooms where this could save 1-2 seconds if executed really good.

The elevator glitch only works if the up/down scroll is locked for that screen, and you can exit the elevator from the top.

If I find something more useful I'll post it :)

BootlegPickle likes this

Thanks friend. I haven't touched this game in ages but I'd love to see some more life pumped into it.

Västra Götaland, Sweden

Yeah was a lot fun grinding the credit warp one(got a 3:29, it is over at my youtube if you wanna watch it) and got a 1:47 non-credit warp the other day, did remove all death/reset times and time was down to 1:30, so might be able to get the top time in that category as well.

About the "glitched world", what I did find was that you could access rooms you shouldn't be able to, but all enemies are despawned, events aren't tho. So you can trigger rooms with text on enter. But the boss after didn't spawn, but maybe some could work. The way it seems to work is that you can "easily" access the next in line subworld.

I just realized during this, because all the graphic is messed up, maybe you could find the people you talk to by cruching all over the place... Which could mean you could access the stage 5 blade right at start, cutting out the need to go over there(still need the flight tho), and having the weapon early on, making it possible to reach rank B on that blade without any grinding. This is just a theory in my head tho, but will experiment with it right now :p

BootlegPickle likes this

Looks great, I'll need to frame count it and all that but it looks good. It's interesting to see how succesful your damage boosts were, I need to rewatch the TAS, maybe I was just being stupid trying to kill things, losing precious time.

Västra Götaland, Sweden

Yeah sure feel free to add it to the leaderboards.

Coolkid came in actually and talked about the tas some, so that's how I decided to use some of the strats I did. That run was actually not so good with the dmg boosts tbf, you can get forward boost from some, and I missed 3 of them that saves times, especially the second loop one at first cp. getting that one perfecly saves like 1 second.

With optimal RNG, optimal execution, I can see someone getting a 3:25 if they don't mind going insane... I'm still talking about first roll Yatzee...

BootlegPickle likes this