open question: RNG
questions about RNG to explore:
- how does the game calculate RNG?
- enemy movement is influenced by the player position, but what effect does RNG have on it, if any?
- enemy spawns seem to have fixed locations, but the number of enemies which spawn (and when) seem to be random
- when enemies shoot seems to be random, but sometimes an enemy seems to get priority---it shoots 3-5 bullets at once. something to do with the sprite order?
- the fortresses at the ends of areas seem to have a timer before they stop spawning enemies. is it a fixed timer? what determines its duration?
- is an RNG manip run possible outside TAS? the power-on pattern seems amenable to such a thing
categories update
The categories used to be just 'itemless' and 'any%'. Yesterday i added 'pacifist itemless' and 'perfect rescue itemless', and subcategories for everything: 'all mission', '1st mission', and '4th mission'.
The subcategories i'm thinking of like a difficulty level. It's easiest (and fastest) to do
Recent runs
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